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SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 8:39 pm
by chubby
Why? I have uninstalled everything and reinstalled everything and it wont read any custom LVL files. Please help me.
EDIT: I forgot to say it crashes to windows around halfway through loading a map with a custom LVL files.
RE: SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 8:51 pm
by Assasin_Clone
.LVL files of what? mission.lvl or some SIDE?
RE: SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 9:05 pm
by chubby
Custom SIDE LVL files. This really has me bummed out.
RE: SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 9:18 pm
by MorpheusWells
I had the same problem for a while. Chubby, are the files as large as they should be (in comparison to the regular .lvl files already in the game)? Sometimes when my set of modtools munges it leaves out some parts of the .lvl files unless you munge everything at the same time.
RE: SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 11:18 pm
by chubby
It's smaller then the other files by 20 or 30 MB. But when I munge it munges everything.
RE: SWBF2 not accepting custom lvl files.
Posted: Mon Mar 06, 2006 11:28 pm
by flippy11
i munge everything and it's still smaller by 2 or 3 mega bytes
RE: SWBF2 not accepting custom lvl files.
Posted: Tue Mar 07, 2006 12:38 am
by chubby
MorpheusWells was right, It wasn't set to munge properly.
Posted: Tue Mar 07, 2006 10:56 pm
by MorpheusWells
If it still doesn't do the whole file when you munge everything (by clicking select all before you munge) then try putting the common folder from assets into your project side folder and taking the contents of the asset shell folder and putting it in the shell folder in your projects _BUILD
That's what fixed it for me.
You might also want to put the animations from assets into your project's animations folder, but I'm not sure that it will help.