I'm working on Kashyyyk: Islands, but it keeps crashing. When I spawn, it crashes some seconds later.
Someone with the CD version of the game and BF2_modtools.exe, run my map and give me the .log it creates.
Link: http://s42.yousendit.com/d.aspx?id=1RLU ... 98FUZKZ0AK
Request for someone who can run BF2_modtools.exe
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RE: Request for someone who can run BF2_modtools.exe
I'm on it DD.
- Teancum
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Here's a list of log errors for Conquest CW (the map ran for about 45 seconds, then crashed). I omitted duplicates of the same error and any errors not related to the map. While all of these errors are important, typically only level 3 severity errors will crash a map. Take a deep breath, my friend:
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'kas_dryice' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'kas1_fireflies' not found
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_item_vehiclerecharge"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, , that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_item_vehiclerecharge"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, , that does not have an .odf file associated with it
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_aa' [824e7682]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_bb' [fde60f88]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_cc' [2b3ed3e3]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_dd' [02b6fd9c]
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "CP5"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP3"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP3"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP4"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP4"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EntitySoundStatic" is full; raise count to at least 66
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hut' [a374bcf3], type [70c67e32]) failed
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP4" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP6" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP5" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP2" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP3" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP1" not localized
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'kas_dryice' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'kas1_fireflies' not found
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_item_vehiclerecharge"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, , that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_item_vehiclerecharge"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, , that does not have an .odf file associated with it
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_aa' [824e7682]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_bb' [fde60f88]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_cc' [2b3ed3e3]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_dd' [02b6fd9c]
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "CP5"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP3"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP3"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP4"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "CP4"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EntitySoundStatic" is full; raise count to at least 66
Message Severity: 2
.\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hut' [a374bcf3], type [70c67e32]) failed
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP4" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP6" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP5" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP2" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP3" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.KS1.CP1" not localized
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What do these errors mean?
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_aa' [824e7682]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_bb' [fde60f88]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_cc' [2b3ed3e3]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_dd' [02b6fd9c]
This is my mungelog.txt:
ERROR[PC_texturemunge world1\kashyyykX.tga]:TextureMunge(kashyyykx:76x75x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\kashyyykX.tga]:TextureMunge(kashyyykx:76x75x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
WARNING[terrainmunge world1\kashyyyk1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (128,120)
WARNING[terrainmunge world1\KS1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (128,120)
WARNING[terrainmunge world1\KS1.TER]:Discarding additional water layer 3 != 1
0 Errors 3 Warnings
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_aa' [824e7682]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_bb' [fde60f88]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_cc' [2b3ed3e3]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_dd' [02b6fd9c]
This is my mungelog.txt:
ERROR[PC_texturemunge world1\kashyyykX.tga]:TextureMunge(kashyyykx:76x75x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\kashyyykX.tga]:TextureMunge(kashyyykx:76x75x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
WARNING[terrainmunge world1\kashyyyk1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (128,120)
WARNING[terrainmunge world1\KS1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (128,120)
WARNING[terrainmunge world1\KS1.TER]:Discarding additional water layer 3 != 1
0 Errors 3 Warnings
- Teancum
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