Elevators? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
budah

Elevators? [Solved]

Post by budah »

has anyone figured out how to put any type of elavator thingy yet i remeber there being a topic about having them on a cap ship efore the mod tools cam out
Raingod

RE: elvators?

Post by Raingod »

Well i was reading trought the docs which came with the mod tools and i read that animation couldnt affect players, so i'm assuming this mean that an elevator wouldnt work. Unless what they mean was something else.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: elvators?

Post by Qdin »

hmm...

what if the collision was animated? then it SHOULD affect the players/bots...? :wink:

but just animations in general (the meshes) won't affect the models - maybe that was their point? :o
budah

RE: elvators?

Post by budah »

what about he pathways at mustafar that go up and down is there anyway these could be controlled or triggered by walking on to them ect to make them act like an elevator
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: elvators?

Post by Jawa_Killer »

an elevator is very easy but the bots can't use it.......you just need an object and thats it! the animation is very easy to make!!in ZE!
budah

RE: elvators?

Post by budah »

kewl could u make me one
budah

RE: elvators?

Post by budah »

kewl could u make me one i havent downloaded mod tools yet slow connection
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

RE: elvators?

Post by [RDH]Zerted »

You could make the bots use it. The elevator would have a region when someone walked into it, the msh would move upwards and stop at a certain point. When a unit walks into your elevator region, enable barriers around it and run the animation. The barriers will prevent other units from walking under the elevator while it is going up/down and will keep the unit from falling off. When the elevator reaches its stopping point, remove one barrier side and the unit can leave. When the unit leaves, it entures an exit region and the barrier blocking the elevator pops up again, then the elevator moves down. Once the elevator gets to the bottom, remove the barriers to let other units on it. If a unit happens to get under the elevator, you could kill it with a death region.

You could add waiting regions, which when a unit entures it, calls the elevator to do its up or down animation.

A control panel could be used by human players instead of regions, or to disable the elevator.

Paths can not overlap. If the regions are correctly setup, run an AI path through the elevator like it was just steps. It should work.

Why would you want an elevator if you can't do anything with it?
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: RE: elvators?

Post by Jawa_Killer »

[RDH]Zerted wrote:
Why would you want an elevator if you can't do anything with it?

YOU can do much with it.............to reach the crones of a kashyyyk tree :D
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

RE: Re: RE: elvators?

Post by [RDH]Zerted »

That sentence was directed at budah. He wants someone to make him an elevator, because he doesn't have the mod tools. It should have read: "If you don't have the mod tools, what could you do with an elevator?"
Emraz

Post by Emraz »

This elevator idea is great it would really add some new dimension to swbf2 and be what mod tools are about -- giving that extra something that doesnt appear in the original.

On another thread but I also love the idea of sea battles or hover above sand battles with great big ships.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

I've made a working elevator, so it can be done. When I get the time, I'll make it look nice, then post it for download.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

I finished it a while ago, but its finally been hosted. The elevator: http://www.gametoast.com/index.php?name ... 5004#65004
Post Reply