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Any idea what this means
Posted: Sat Mar 04, 2006 12:46 pm
by Astute
Well, its pretty obvious it deals with animations, and i tried to look into what human_ meant, but i couldn't find anything.
Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'imp_inf_storm_commando' failed to find animmap human_
Any thoughts?
RE: Any idea what this means
Posted: Sat Mar 04, 2006 12:50 pm
by Teancum
It probably can't find the human animations for some reason. Did you convert a player odf/side from BF1?
RE: Any idea what this means
Posted: Sat Mar 04, 2006 1:00 pm
by Astute
Yeah, its from swbf1. I tried looking for the human animations in the assets, but it would direct me to com_inf_default.odf, which i couldn't find. I saw a file called human_0.zat, would that be the animation file?
RE: Any idea what this means
Posted: Sat Mar 04, 2006 1:03 pm
by Teancum
Well, it's probably looking for the old BF1 animation banks. Take a look at a soldier ODF from BF2 and adjust accordingly.
RE: Any idea what this means
Posted: Sat Mar 04, 2006 1:39 pm
by Astute
Hmm, no luck, seems like all of my custom units have this problem. I can't figure out how to replace the animation.
RE: Any idea what this means
Posted: Sat Mar 04, 2006 2:33 pm
by dreadlordnyax
look in assets>animations>soldieranimationbank>human_0 for what i assume are the default soldier animations.
have you read the jedi creation doc? there's some stuff in there you might find useful.
RE: Any idea what this means
Posted: Sat Mar 04, 2006 3:58 pm
by Astute
Ah ok, i see what i was doing wrong. I was placing the animations in the wrong folder.
Posted: Sun Mar 05, 2006 7:29 pm
by PAN-Fnord
Whether or not you got it solved:
The message means: Some weapon you have is set up to use "" as its animation set. Most weapons are set up to use rifle, bazooka, etc. but some weapon has a blank anim type, or doesn't derive from something with a valid anim type.
Normally the message would say "Cannot find animmap human_rifle" if it was looking for human_rifle and couldn't find it, but in this case it was looking for "human_[nothing]"
Hope that makes sense.
Mike Z