Any idea what this means

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Astute
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Any idea what this means

Post by Astute »

Well, its pretty obvious it deals with animations, and i tried to look into what human_ meant, but i couldn't find anything.

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'imp_inf_storm_commando' failed to find animmap human_

Any thoughts?
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RE: Any idea what this means

Post by Teancum »

It probably can't find the human animations for some reason. Did you convert a player odf/side from BF1?
Astute
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RE: Any idea what this means

Post by Astute »

Yeah, its from swbf1. I tried looking for the human animations in the assets, but it would direct me to com_inf_default.odf, which i couldn't find. I saw a file called human_0.zat, would that be the animation file?
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RE: Any idea what this means

Post by Teancum »

Well, it's probably looking for the old BF1 animation banks. Take a look at a soldier ODF from BF2 and adjust accordingly.
Astute
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RE: Any idea what this means

Post by Astute »

Hmm, no luck, seems like all of my custom units have this problem. I can't figure out how to replace the animation.
dreadlordnyax

RE: Any idea what this means

Post by dreadlordnyax »

look in assets>animations>soldieranimationbank>human_0 for what i assume are the default soldier animations.
have you read the jedi creation doc? there's some stuff in there you might find useful.
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RE: Any idea what this means

Post by Astute »

Ah ok, i see what i was doing wrong. I was placing the animations in the wrong folder.
PAN-Fnord

Post by PAN-Fnord »

Whether or not you got it solved:
The message means: Some weapon you have is set up to use "" as its animation set. Most weapons are set up to use rifle, bazooka, etc. but some weapon has a blank anim type, or doesn't derive from something with a valid anim type.
Normally the message would say "Cannot find animmap human_rifle" if it was looking for human_rifle and couldn't find it, but in this case it was looking for "human_[nothing]"

Hope that makes sense.
Mike Z
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