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Zeroedit command line switches

Posted: Wed Mar 01, 2006 5:26 pm
by Ace_Azzameen_5
What are the command line switches for zero edit, like what BFBuilder used to make it automatically load a wld file? does version Z have any? This would save some hassle throughout the hundreds of times I have to open a mpa in Zeroedit.

RE: Zeroedit command line switches

Posted: Tue Mar 14, 2006 11:53 pm
by [RDH]Zerted
Zeroedit has a config file (config.ini). I haven't messed with it, but it does contain the line: LoadLastWorld = 0
I would guess replacing the 0 with a 1 would make it load the last opened world file on startup.

RE: Zeroedit command line switches

Posted: Thu Mar 16, 2006 11:27 pm
by Ace_Azzameen_5
Thanks, didn't think of that or see the line.

RE: Zeroedit command line switches

Posted: Fri Mar 17, 2006 7:02 pm
by mnl1121
i wouldn't do that. loading the last map may cause zeroedit to crash or something to go wrong with ur maps. if u have more than 1 map and say u worked on 1 of them. then u exit and go into zeroeidt under another map, but loads the last one which isn't the one that u r going to work on now. u have to load zeroedit within the data_modid folder of the one ur going to work on, so if u end up loading another one u can end up causing problems. u really don't have to worry though if ur working on the same map that u worked on before.

RE: Zeroedit command line switches

Posted: Fri Mar 17, 2006 8:24 pm
by [RDH]Zerted
The config.ini files is within the data_modid folder, so I think its just for that ZeroEdit.exe file. I still haven't tried it though. Does it work Ace_Azzameen_5?

RE: Zeroedit command line switches

Posted: Fri Mar 17, 2006 8:30 pm
by Ace_Azzameen_5
Haven't tried it yet but what you said makes absolute sense, zerted.

Edit: I experience a crash. Its no big deal. .. could be coincidental

2nd edit. Changed it back to zero and it worked fine. Wish Fnord or Fred would check this out, becuase Fred know apparently, in making bf builder pro. . .though the commands oculd have changed.