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hidden cps?
Posted: Tue Feb 28, 2006 9:04 pm
by SBF_Dann_Boeing
this has been annoying me. whenever i make an eli map, there are hidden cps that i cant edit, move or anything, and when i make my map i have to build my map around them, or there would be a cp underground or something.
RE: hidden cps?
Posted: Thu Mar 02, 2006 12:45 am
by drummerzoid1
try changing the layer.
RE: hidden cps?
Posted: Thu Mar 02, 2006 10:28 am
by Rends
If you create a map with Visual munge from start menu it let you choose wich game modes you want.
And it will add layers of them with CPs, spawnpaths, regions ect you can edit if you change the layer in Zeroeditor
RE: hidden cps?
Posted: Thu Mar 02, 2006 4:30 pm
by PR-0927
I have been having the same problem. But, I have merged my layers, I think...or imported stuff over from one layer.
Anyways, I am gonna beat EaW before I get to seriously mapping for SWBF II.
- Majin Revan
RE: hidden cps?
Posted: Thu Mar 02, 2006 4:38 pm
by Kyross
Yep. At first I was confused because my conquest map had four untouchable CPs. This is because certain gametypes have requirements, e.g.you must have those four CPs for conquest. So just go to change layer and switch to the layer other than [Base], in my case [conquest](made by the visualmunge) and then you can edit them and move them around and such.
RE: hidden cps?
Posted: Thu Mar 02, 2006 6:13 pm
by Gunjak
hold c to move them around
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