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Scaling Objects
Posted: Mon Feb 27, 2006 9:01 pm
by Astute
This might just be a stupid question, but when i apply GeometryScale = 4.0, it shows up as larger in the editor. However, in game the objects with GeometryScale applied, shrink back to their normal size. Any ideas why?
RE: Geometry Scale
Posted: Mon Feb 27, 2006 9:05 pm
by Jawa_Killer
no i had the same problem..........maybe u have to insert -scale 4.0 in the option..........!
RE: Geometry Scale
Posted: Mon Feb 27, 2006 10:05 pm
by Astute
Oh, ok i see what you mean, didn't think to look in the misc_documentation, figured it would have been odfs. Hmm, not sure how to impliment this though. It says model munge, but would i insert it in like i did geometryscale. I've tried a whole bunch of combinations, no luck yet.
RE: Geometry Scale
Posted: Tue Feb 28, 2006 4:28 pm
by Astute
Ok, i've been able to get -scale to work in the option file, but now i have no collision.
RE: Geometry Scale
Posted: Tue Feb 28, 2006 4:39 pm
by Ace_Azzameen_5
Maybe there is a collision, it is just smaller? Try adjusting collision scale?
Off-topic: A 5-min conversion of kamino serene would be cool, you know just copy the datamod id, move the req, open and resave with zeroedit, voila swbf2 underwater (granted some things will be missing)....
RE: Geometry Scale
Posted: Tue Feb 28, 2006 4:50 pm
by Astute
Nah, tried collision scale, nothing. It looks like a lot of the tricks used for swbf1 don't work in swbf2. Another odd error is with another object i enlarged, it disappears in and out when i move my camera up and down.
As for Kamino... already tried converting it, nothing has worked so far
RE: Geometry Scale
Posted: Tue Feb 28, 2006 8:50 pm
by Astute
Have added -Collisionscale 4.0 to the option file for the object i want to scale, but now it kills people who get near it. Does anyone know a solution to missing collision after scaling an object, and how to keep the object from going in and out of view?
Re: RE: Geometry Scale
Posted: Tue Feb 28, 2006 8:54 pm
by Jawa_Killer
Astute wrote:Have added -Collisionscale 4.0 to the option file for the object i want to scale, but now it kills people who get near it.
loool