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Has anyone sucessfully added water to their map?

Posted: Mon Feb 27, 2006 1:37 am
by Unknown
just wondering if anyone has successfully added water to their custom map.

RE: has anyone sucessfully added water to their map?

Posted: Mon Feb 27, 2006 8:47 pm
by RevanSithLord
Nope, not me. :( I also need the info to do that! I plan on making a Dantooine map and after that, send it to someone to make custom sides for it. :/

RE: has anyone sucessfully added water to their map?

Posted: Mon Feb 27, 2006 8:50 pm
by Unknown
i also need that info because im making a mon calamari map.

RE: has anyone sucessfully added water to their map?

Posted: Mon Feb 27, 2006 8:54 pm
by JabbaLovesLava
Yes, someone has. (Not me)

RE: has anyone sucessfully added water to their map?

Posted: Mon Feb 27, 2006 9:29 pm
by Unknown
so could someone post how to add water to a map step by step(including which files have to be transfered where)?

Posted: Tue Feb 28, 2006 6:15 pm
by tkrausse
Yes, I just got it to work. The trick is, you have to modify some files outside of Zeroedit for it to work. Just follow this FAQ in this link, and your map should be water capable(Credit goes to Rippentuck and EraOfDessan for posting the FAQ, not me)

http://www.gametoast.com/forums/viewtopic.php?t=1844

The one difference is that you don't have an fx file immediately, just copy the entire file from the world your using and use that.

Unfortutately, I don't have any screens right now, mainly because I messed up putting it onto my map, and the waters about 8 feet over the character's heads, making it quite fun trying to get between CPS. If only I had a jetpack...

Posted: Tue Feb 28, 2006 7:31 pm
by Unknown
sweet thanks!

Posted: Tue Feb 28, 2006 8:09 pm
by tkrausse
Now then my advice for adding water to a map, after playing with it in Zeroeditor for a while:

Start by setting height to 0. That's also the default height for the ground.

Now, go crazy covering the map. Fill every inch that you think that you'll use. Trust me, that makes it easy, because you can only add water in a square.

Once you've flooded the map, go into your height editor. Use the bell and cone shapes on raise as an eraser to get rid of water you don't want. Now, you don't have to have squares of water, and can make any twisted patterns that you desire. This is also where you should go through and deepen any lakes that you want.


One final observation I had - Evidently the CIS battledroids to not breath underwater by default. I guess this means that the ability to breath underwater is done by map, and does not come automatically.