Need help getting started with modding

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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serpent

Need help getting started with modding

Post by serpent »

ok so i have the mod tools but dont know even how to get started with them ...i followed instructions up to munging the lvl but i dont know rly HOW to make it...if some one could post here and help me just to get started i would be grateful..also you could send it to my e-mail at:
-Email address removed-


Thanks for your help
serpent

Post by serpent »

BUMP
sly

Post by sly »

hey serpent, rember to not bump. only say something if it's useful.


p.s
read the forum rules :wink: ...
dipstick555

Post by dipstick555 »

i can understand bumping in a week one two....but 20 minutes?
Lord-Bandu

Post by Lord-Bandu »

You need to be more specific.
serpent

Post by serpent »

lord bamdu to be more specific....I am at zero editor and cant do muhc...all i have is all the buttons on the side and a bacl screen in the middle...wheres my map...and just a basic walk through of how to do basic stuff...( the guieds they made dont help me)
Astute
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Post by Astute »

When you start of zeroeditor you get a grey screen, which means you don't have a map loaded. Now, to build a mod, you need to go to C:\BF2_Modtools\data\_BUILD. From there, click ModTools VisualMunge.exe, and fill in the basic info for your mod. Then head back out to C:\BF2_Modtools and find your folder. Go into that folder and in there you'll see zeroeditor. In zeroeditor, you need to load your mods .wld file before you can edit. The mods .wld file is found in
C:\BF2_ModTools\data_(modname)\Worlds\(modname)\world1. Thats basically what you need to know to get your mod started.

Sry if this is too basic, not sure if you are using the zeroeditor in the data folder and not the one in your mod folder.
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