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How do you get vehicle sounds!

Posted: Sun Feb 26, 2006 12:57 pm
by Gunjak
cmon now, i dont have a clue where the vehicle sounds got to, can somebody please tell me how to get there sounds working,

these are the vehicles i am using


-GCW-
ATAT
IFT T
X WING
TIE FIGHTER
COMBAT SPEEDER

-CW-

ATTE
DROID STARFIGHTER
IFT X- sound works
AAT- sound works
SPIDER DROID

can somebody please reply , cause ive been trying to do this for ages and im getting so frustrated!?!?!!?!

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Posted: Sun Feb 26, 2006 2:08 pm
by Lord-Bandu
Spamming wont make people help you .

Have you thought that no-one actually knows yet? . In SWBF1, missing vehicle sounds were usually due to map specific sound levels that are set in the 'Readdata' part of the lua.

eg.
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_hero_luke_jedi",
"all_hero_hansolo_tat",
"all_hero_leia",

note - ReadDataFile("sound\\tat.lvl;tat2gcw")


The thing with this ,in swbf2, is that there are no flyers on ground maps so ,like most people, im not sure how it works now.. I havent tried adding vehicles yet...

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Posted: Sun Feb 26, 2006 4:50 pm
by Gunjak
ok found the space sound files

ReadDataFile("sound\\spa.lvl;spa2cw")

spa2cw can be changed to spa1gcw etc
limit is 7 or 8

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Posted: Sun Feb 26, 2006 4:59 pm
by Gunjak
oh and sorry about the spamming plz forgive me oh great lord bandu

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Posted: Sun Feb 26, 2006 5:25 pm
by Lord-Bandu
if thats not sarcasm then i forgive you ;)

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Posted: Sun Feb 26, 2006 5:29 pm
by Gunjak
lol no im serious :D