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How do you get vehicle sounds!
Posted: Sun Feb 26, 2006 12:57 pm
by Gunjak
cmon now, i dont have a clue where the vehicle sounds got to, can somebody please tell me how to get there sounds working,
these are the vehicles i am using
-GCW-
ATAT
IFT T
X WING
TIE FIGHTER
COMBAT SPEEDER
-CW-
ATTE
DROID STARFIGHTER
IFT X- sound works
AAT- sound works
SPIDER DROID
can somebody please reply , cause ive been trying to do this for ages and im getting so frustrated!?!?!!?!
RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!
Posted: Sun Feb 26, 2006 2:08 pm
by Lord-Bandu
Spamming wont make people help you .
Have you thought that no-one actually knows yet? . In SWBF1, missing vehicle sounds were usually due to map specific sound levels that are set in the 'Readdata' part of the lua.
eg.
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_hero_luke_jedi",
"all_hero_hansolo_tat",
"all_hero_leia",
note - ReadDataFile("sound\\tat.lvl;tat2gcw")
The thing with this ,in swbf2, is that there are no flyers on ground maps so ,like most people, im not sure how it works now.. I havent tried adding vehicles yet...
RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!
Posted: Sun Feb 26, 2006 4:50 pm
by Gunjak
ok found the space sound files
ReadDataFile("sound\\spa.lvl;spa2cw")
spa2cw can be changed to spa1gcw etc
limit is 7 or 8
RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!
Posted: Sun Feb 26, 2006 4:59 pm
by Gunjak
oh and sorry about the spamming plz forgive me oh great lord bandu
RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!
Posted: Sun Feb 26, 2006 5:25 pm
by Lord-Bandu
if thats not sarcasm then i forgive you
RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!
Posted: Sun Feb 26, 2006 5:29 pm
by Gunjak
lol no im serious