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Adding Sound possible?

Posted: Sat Feb 25, 2006 7:25 pm
by Rends
Havn´t found information about adding custom sounds or soundspaces/regions in the docs so i tried Psychofreds tut for SWBF1 but this seems no to work.

So my question is it possible to add custom sound or not?

RE: Adding Sound possible?

Posted: Sun Feb 26, 2006 3:16 am
by LordofEntropy
I assume so... for example, in weapons, there are lines like this:

Code: Select all

OrdnanceSound   	= "com_weap_inf_ord_hum_sm"
CollisionSound  	= "imp_weap_ord_exp"
(thats from the com_weap_award_rifle_ord file) which seem to indicate that the files are accessing the sound files from somewhere. If you find the folder the sounds are in, and change the sound (or add a new one and change the file that the weapon accesses) then it should play the new sound

Many more sound files are also referrenced in the hero .odf files as well

RE: Adding Sound possible?

Posted: Sun Feb 26, 2006 6:53 am
by Rends
No i doesn´t work this way.

Posted: Sun Feb 26, 2006 7:18 am
by Gunjak
How do u get the vehicles to have sound, they spawn but with no sound

Posted: Sun Feb 26, 2006 1:59 pm
by Rends
Psych0fred had made tutorial about how to add missing sounds for SWBF1. It´s still on his website.
http://www.secretsociety.com/forum/disp ... sp?mid=323
But it doesn´t work for SWBF2. at least The soundmunge.bat content seems to be somewhat different.

Posted: Tue Feb 28, 2006 8:38 pm
by Lord-Bandu
I really need to find out how to add a soundspace so I can have an arena with reverb.

cant find anything in the documents apart from some sound regions have to have a certain shape region (doesnt even say which shapes lol)

Posted: Tue Feb 28, 2006 8:43 pm
by Jawa_Killer
-_- knows how to add sounds in swbf1........how to add missing sounds like from vehicles is easy and possible.........but in swbf2 i didn't try :P

Posted: Wed Mar 01, 2006 8:39 am
by Rends
Jawa, i´ve no problem to add missing sounds, soundspaces regions or completly new sounds in SWBF1 BUT it doesn´t work the same way in SWBF2!