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The Original BF1 map conversion topic

Posted: Thu Feb 23, 2006 5:58 pm
by Teancum
Alright, for those who are eager to play the old school maps, all of us who are working on them will post our progress here. As I'm working on Bespin: Platforms, let me give you an update as of 5pm EST, Feb 23 2006:

1-Conquest mode is complete as far as CP's go. It's set up correctly, and plays just like BF1. All CP's are exaclty/pretty close (withing a few feet) to where they were. (basic setup 100% complete)
2-Vehicle spawns need to be set up (25% complete)
3-1-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
5-2-Flag CTF is in - Six CPs (25% complete -- playable, but no vehicles)
6-Hero Assault is in - Six CPs (25% complete -- might add vehicles)
7-Need to set up more heroes so we can have GCW/CW specific hero modes
8-The HUD map is in (top down map) and working correctly
9-Gotta do the turrets
10-I need to decide what heros to have for Conquest and both CTF modes
11-Botpaths need to be set up / tweaked for each mode

Screenshots of Hero Assault:
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RE: The Original BF1 map conversion topic

Posted: Thu Feb 23, 2006 6:17 pm
by Epena
Fuggin' awesome!

I'm curious how to convert stuff like this; I'd be glad to help convert a map or two.

Do you simply create the world using the MOD Tools and then import the ODF and MSHs? Then assemble it?

Or can you somehow get the .wld folder?

Did I miss a topic on this?

Posted: Thu Feb 23, 2006 6:38 pm
by Darth-Derkie
I'm working on Rhen Var: Harbour and Geonosis: Spire.

Screenshots:
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Posted: Thu Feb 23, 2006 6:42 pm
by Astute
Scratch Citadel, others are working on it so i'll leave it to them.

Posted: Thu Feb 23, 2006 6:52 pm
by EraOfDesann
Suggested heroes...

CW: Ki-Adi Mundi & General Grievous
GCW: Han & Boba Fett (maybe Bespin-skinned Luke)

Posted: Thu Feb 23, 2006 6:56 pm
by Kaos66
WOW guyz these maps look GREAT :D:D:D:D:D:D:D
i wish i cood do somethin like these
O WELL im wekin on my KASHYYYK:VILLAGE map

Posted: Thu Feb 23, 2006 7:21 pm
by Darthlarrious
for the color, you guys might have to add some light, the last little tab in ZeroEditor, play with it, its pretty neat

Metal On

Darthlarrious

Posted: Thu Feb 23, 2006 7:23 pm
by jedimas4
whats the estamated date for the release of the maps guys :?:

Posted: Thu Feb 23, 2006 7:41 pm
by Astute
light tab doesn't seem to work on terrain.

I think my tools or something is messed up, and its making it painstakingly hard to port the map. If it continues, i'm going to consider giving what i've got done to someone else so they can finish the port.

Posted: Thu Feb 23, 2006 9:21 pm
by Teancum
I'm calling Yavin: Arena -- Once I get an early alpha ( a few days ) for Bespin, I'll start on it. I think it's pretty much set up and ready to rock.

Posted: Thu Feb 23, 2006 10:49 pm
by Mikey_bizzle441
Im playing around in Bespin Cloud city and im not sure if you guys have been converting the maps like this but if you copy the assests of the Bespin Cloud city map from the old Mod tools then open the Battlefront 2 ZeroEditor it will come up with an EXACT replica of Bespin Cloud city. the only problem is i cant spawn because there is no conquest layer. so that leads me to my question: Can i add layers to an already created map?

Posted: Thu Feb 23, 2006 11:39 pm
by TAW_pinx
Astute, I can release Citadel beta SOON if someone gives me a hint on how to ensure objects and soldiers keep colour inside.

Posted: Fri Feb 24, 2006 12:10 am
by Postulio
sweet, this is awesomeo to the max, keep it up guys :D

Posted: Fri Feb 24, 2006 12:55 am
by Schizo
Here's an idea; why don't we all just release a map pack containing all the old maps from BF1? Like, a classic map pack, containing all the good ol' maps.

Anyways, I guess I might as well try my hand at converting the Kashyyyk: Docks map. Seems like everyone's already doing all the other ones... :?

I would've liked to do Cloud City though. That was my favorite map.

Posted: Fri Feb 24, 2006 1:34 am
by TAW_pinx
Astute: I've released Citadel : Beta over here - http://www.gametoast.com/index.php?name ... 3206#53206

Posted: Fri Feb 24, 2006 8:00 am
by reklan
This might be me being stupid..... But on the Rhen Var where the terrain is to dark.. has anyone tried using teh Color edit mode and addibng white to the terrain to brighten it up...

Posted: Fri Feb 24, 2006 8:52 am
by TAW_pinx
Reklan, was there dark terrain on the one I released for beta? When I ran it, I didn't see the dark terrain, but objects and characters were black when inside.

If you saw that when running mine, could you post a screen?

Posted: Fri Feb 24, 2006 9:01 am
by Darth-Derkie
My terrain is already colored white, and light is only working on objects, not the terrain... *sigh*. I need a fix for BF2_modtools.exe!!! Also I can't get the AAT to spawn on Rhen Var: Harbour. It's the same for the Spider Walker, Gunship and Hailfire (whatever it is called) on Geonosis: Spire.

Posted: Fri Feb 24, 2006 9:12 am
by TAW_pinx
Darth, you were able to get light on objects? Did you just follow the docs, because I tried and failed when adding lights on Citadel. Possibly you can *ahem pardon the pun* shed some light on this?

Posted: Fri Feb 24, 2006 9:32 am
by reklan
Sorry, the dark terrain in in The Harbour level... However I must say both you guys have done a splendid job getting these out so quickly... I've been trying to get cloud city working.. But whenever I try to run the munged map It crashes BF2 back to windows..