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Interesting... prone hint nodes?

Posted: Thu Feb 23, 2006 2:32 pm
by Schizo
Am I the only one who's noticed this?

Image

Curious as to what would happen if you placed that node there. Would the bots actually go prone, you think? Is the animation still hidden somewhere deep inside the game, waiting to be found? We can only hope...

RE: Interesting...

Posted: Thu Feb 23, 2006 2:45 pm
by jim4feyenoord
what's prone??

RE: Interesting...

Posted: Thu Feb 23, 2006 2:48 pm
by Lord-Bandu
I also noticed 'prone' somewhere else in the tools.

Prone = lying down

RE: Interesting...

Posted: Thu Feb 23, 2006 2:59 pm
by OGEB1103
As in prone to the floor=parallel to the floor

RE: Interesting...

Posted: Thu Feb 23, 2006 3:04 pm
by forresal
Hopefully it will work in game. Prone was a nice sniper feature in BF 1

RE: Interesting...

Posted: Thu Feb 23, 2006 3:50 pm
by Ace_Azzameen_5
If we're lucky, prone/no prone depends is a map based setting or similar. (ie its not disabled in swbf, but in all the maps) . ..

RE: Interesting...

Posted: Thu Feb 23, 2006 4:07 pm
by Teancum
Look in:

BF2_Tools\assets\Animations\SoldierAnimationBank\human_1\UNUSED

There's only part of the animations needed....

"Dangerous and disturbing this puzzle is"


However... we DO have the BF1 animations as well, and from what I've been told by Fred, they should be 'plug and play', or in other words, they should work. Now we just need to figure out the process of 'plugging' so we can play.

Re: RE: Interesting...

Posted: Thu Feb 23, 2006 4:26 pm
by OGEB1103
Teancum wrote: they should be 'plug and play', or in other words, they should work. Now we just need to figure out the process of 'plugging' so we can play.
Hhahahahah good one lol

Posted: Fri Feb 24, 2006 4:20 pm
by PAN-Fnord
Prone was removed for BF2, as you know. The animation files were left around just in case, and the various things from BF1 that have a Prone option weren't fixed (again, just in case), but the Prone state and movement types are in fact removed from the game code - in fact, the animation slots that used to be used for Prone animations are now used for Hero animations instead. If any unit tries to go Prone, depending on how they do it, either they will simply crouch or the game will crash. :^)
There's no going back, sorry guys.

Though if you really wanted to, you could use those animations on a hero with a melee weapon to simulate them actually being prone. (^.~)

Mike Z

Posted: Fri Feb 24, 2006 7:38 pm
by Schizo
One main question I have, is why exactly the prone was removed from the game.

I mean... come on... sniping just isn't sniping without prone.

Posted: Fri Feb 24, 2006 11:25 pm
by Jeteye1
Maybe b/c of wall glitches and stuff.

Posted: Fri Feb 24, 2006 11:39 pm
by Teancum
Yeah, but there are still wall glitchers in BF2

Posted: Sat Feb 25, 2006 12:05 am
by Epena
"Maybe b/c of wall glitches and stuff."

The Number One Reason that I loved the Bothan sniper int he Elite Sides mod. That wire pulling thing= one happy wallhacking me. :P

Though I don't cheat online.

I have morals at stake, you know!