New jedi issues
Posted: Thu Feb 23, 2006 4:58 am
Ive been messign aroud making a new jedi character, using Leia's mesh, and Luke's animations, with a modified version of leia's texture, to make her look evil, and less like leia (shes a villain).
Ive got her ingame and fighting (prettyw ell too, with her 1.5x length sabre) but there are several big problems with her.
first, shes always compeltely black. the model looks fine, but she has no texture. shes also missing her skirt, but i might keep it that way, if the texture looks ok once i get it working. In my side's msh folder i have blg_hero_badleia.msh and blg_hero_badleia.tga, aswell as the _low mesh and the .option for each file. in the character odf i have the geometry set (as well as the skirt), but i havent seen any variable for the texture? shoudl it automatically fidn the texture witht eh same name as the mesh, or am i missing soemthing?
also, when i am at the character select screen, her name 0x887B3864... which must be the memory location for soemthing... not my desired name. again, i havent seen any variable for a characters "name"... am i missign soemthing? also in the character select screen, where it shows here 3 attacks, the Saber Throw and Force Push are fine, but the main weapon says blg_weap_blsaber, which is the name of the weapon odf.
anyone know how i could fix these things? i made this character jstu so i coudl mess around and learn how to make a new unit, so i would like to get her workign as near perfectly as possible before moving on to a more ambitious project.
Ive got her ingame and fighting (prettyw ell too, with her 1.5x length sabre) but there are several big problems with her.
first, shes always compeltely black. the model looks fine, but she has no texture. shes also missing her skirt, but i might keep it that way, if the texture looks ok once i get it working. In my side's msh folder i have blg_hero_badleia.msh and blg_hero_badleia.tga, aswell as the _low mesh and the .option for each file. in the character odf i have the geometry set (as well as the skirt), but i havent seen any variable for the texture? shoudl it automatically fidn the texture witht eh same name as the mesh, or am i missing soemthing?
also, when i am at the character select screen, her name 0x887B3864... which must be the memory location for soemthing... not my desired name. again, i havent seen any variable for a characters "name"... am i missign soemthing? also in the character select screen, where it shows here 3 attacks, the Saber Throw and Force Push are fine, but the main weapon says blg_weap_blsaber, which is the name of the weapon odf.
anyone know how i could fix these things? i made this character jstu so i coudl mess around and learn how to make a new unit, so i would like to get her workign as near perfectly as possible before moving on to a more ambitious project.