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Mission LUA: Where you at?

Posted: Wed Feb 22, 2006 3:09 pm
by OOM-9
can't find the Mission LUA's so I can't add the good ol' dc: for my side to work :S

Posted: Wed Feb 22, 2006 3:23 pm
by Darth-Derkie
Look in: C:\BF2_ModTools\data_MODID\Common\scripts Maybe setup_teams.lua?

RE: Mission LUA: Where you at?

Posted: Wed Feb 22, 2006 3:25 pm
by Delta_57_Dash
HEY! I'm the odf editor for ARC:RC ..... :cry:

Posted: Wed Feb 22, 2006 3:34 pm
by OOM-9
yea but I want to mess with SWBF2 :P also...

Posted: Wed Feb 22, 2006 3:42 pm
by Delta_57_Dash
AH-HA! FOUND THE MISSION LUA!

...but only if you make me odf manager again >.>























Oh fine look here: C:\BF2_ModTools\Data_Modid\Common\Scripts\Modid

There you go...all teh lua's...

don't know what the lua.bak files are for tho :?

Edit: hmmm bak might stand for backup... they might be a backup file incase we screw up our lua's (bak files open with wordpad and look exactly like the lua files)

Posted: Wed Feb 22, 2006 3:55 pm
by OOM-9
w00t!


Delta thanks, and you already have a task man! check your PM box :D

Posted: Wed Feb 22, 2006 3:57 pm
by Delta_57_Dash
*checks pms*

yay..... moving around capes -.-

I think we need a new model for the...uhm... "new weapon" tho....

Posted: Wed Feb 22, 2006 4:01 pm
by Schizo
Aha, well, I'm still waiting to download the tools, but from what I've seen, these tools are very similar to the BF1 mod tools. That's awesome. Ever since Delta made my sides folder for my Alderaan map a while ago, I've been experimenting with ODF editing (I basically used Delta's ODFs as reference), and I have to say, I've done some pretty cool stuff with it. I'm pretty confident in my ODF editing... so, I might be able to help you guys out, should you need it (though, with the Master of ODFs there working for ya, I don't think you'll need my help).

But still, it's good news I'll be able to adapt fairly easily to the new tools. Whoo!

Posted: Wed Feb 22, 2006 4:15 pm
by Delta_57_Dash
btw oom, the model that you want me to put the cape on and the model that it came from have different skeletons... so we MIGHT get a really weird outcome :P

Posted: Wed Feb 22, 2006 4:21 pm
by OOM-9
I know, I am fooling with it also... test the Vader cape and there is also anikin's robe thing... *shrug shrug*

Posted: Wed Feb 22, 2006 4:31 pm
by Delta_57_Dash
erm... I have no cape... period -.- I might have messed something up, hold on

Posted: Wed Feb 22, 2006 4:33 pm
by Delta_57_Dash
nope, no messing up, it just plain out flat doesn't work :? sry dude

Posted: Wed Feb 22, 2006 4:35 pm
by OOM-9
yea according to the documentation, the cloth is a new part of the mesh... looks like 3d artists have to add nodes for where they attach :S