Getting SWBFI maps to SWBFII
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Getting SWBFI maps to SWBFII
I'm currently working on getting Rhen Var Harbour in SWBFII. This is what I have achieved so far:
I'm now going to read what I need to do to add new CP's. If that is different than the old tools.
I'm now going to read what I need to do to add new CP's. If that is different than the old tools.
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RE: Getting SWBFI maps to SWBFII
NICE!!!!!
Make us proud, DD!
Make us proud, DD!
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Ok, I got it to work.
BUT, or the terrain is too dark, or the cave is too white.
I didn't place all objects myself though. I just copied all files over from the assets folder from the SWBFI mod tools. So I need to create the modes manually, but I don't know how. I hope it is explained in the documentation files...
BUT, or the terrain is too dark, or the cave is too white.
I didn't place all objects myself though. I just copied all files over from the assets folder from the SWBFI mod tools. So I need to create the modes manually, but I don't know how. I hope it is explained in the documentation files...
Last edited by Darth-Derkie on Wed Feb 22, 2006 5:31 pm, edited 1 time in total.
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Ok thanks
Hm... well I found my answers in the ZeroEditor_Gamemodes documentation. But, I have a really hard time getting getting spawn points in the cave, it seems it is almost impossible!
Well, it is impossible, when the spawn points "touch" the cave they will jump under the cave object or above it.
Hm... well I found my answers in the ZeroEditor_Gamemodes documentation. But, I have a really hard time getting getting spawn points in the cave, it seems it is almost impossible!
Well, it is impossible, when the spawn points "touch" the cave they will jump under the cave object or above it.
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Nice work, just so happens that i've made some progress porting rhen var citadel. I have however run into a problem with the spawns. While i have all of the spawns from the original level, 4 more magically appear far out above the landscape when i start up the level. This causes the bots to spawn from these instead of the main ones in the citadel, and fall to there doom. I'm guessing this has to do with scripting or something.. but i'm not sure where to look in the documentation.
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Hmm.. well i looked into something and it turns out that it was never updating to begin with. I took out the folder for the map just to see if it would create a new folder, and it did. However, now when i boot up the map its just a black screen, but it allows me to select my side.
Hmmm... works in zeroeditor but no luck in game. Here i'll stop, i'm starting to steal the topic.
Hmmm... works in zeroeditor but no luck in game. Here i'll stop, i'm starting to steal the topic.
Last edited by Astute on Wed Feb 22, 2006 7:09 pm, edited 1 time in total.
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I have all cp's set up for all modes, I have the AT-TE and the republic fightertank spawning, but not the AAT for some weird reason. I hope they fix that BF2_modtools.exe soon... With that I can easily see what's causing the AAT's not to spawn.
Here's a pic:
And if you have 2 cp's and the AT-TE not destroyed, your reinforcements will still bleed...
Here's a pic:
And if you have 2 cp's and the AT-TE not destroyed, your reinforcements will still bleed...