Page 1 of 1

The common stuff for weapons missing? [Solved]

Posted: Wed Feb 22, 2006 12:34 pm
by maxloef
OMG they left out the common stuff off the weapons so i CANT edit the damages :(
i find this a pretty dumb move of pan and LA i think they should have given uss the freedom of edditing the weapons now we cant even do a simple thing as edditing the damamges its all class parent stuff!

If ur realding this LA or PAN give us the common weapon files!!!!!

Posted: Wed Feb 22, 2006 12:36 pm
by OOM-9
aren't they stored in thier respective SIDE files?

:wink:

I also found all the turrets and common weapons as it's own 'Common' SIDE file...




~OOM-9

Posted: Wed Feb 22, 2006 1:04 pm
by maxloef
i cant find themm anywhere have u seen com_weap_inf_rifle.odf cause I NEED IT!

Posted: Wed Feb 22, 2006 1:07 pm
by Qdin
chill down, man - I'm sure it'll be possible :o

Posted: Wed Feb 22, 2006 1:14 pm
by Qdin
under all_weap_fly_gunship_ball_ord.odf I found this:
MaxDamage = "5000"

so at least there's a 'MaxDamage' :P

Posted: Wed Feb 22, 2006 1:17 pm
by OOM-9
Here ya go Maxloaf
Hidden/Spoiler:
[quote][WeaponClass]
ClassLabel = "cannon"

[Properties]
ScoreForMedalsType = 1
MedalsTypeToLock = 1

AnimationBank = "rifle"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "24"
MaxRange = "64"

LockOnRange = "40.0"
LockTime = "0.4"
lockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.225"
PitchSpread = "0.225"

SpreadPerShot = "0.75"
SpreadRecoverRate = "2.0"
SpreadThreshold = "3.0"
SpreadLimit = "1.25"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "50"
ReloadTime = "1.5"
ShotDelay = "0.2"
TriggerSingle = "0"

DisplayRefire = "0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"


//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashColor = "255 100 100 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "1.0"
RecoilStrengthHeavy = "0.2"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"
[/quote]
That is my Common_weapon_inf_rifle.

Found it in the common folder in the SIDE directory.


~OOM-9

Posted: Wed Feb 22, 2006 1:41 pm
by maxloef
DOH IM BLIND XD

Posted: Wed Feb 22, 2006 2:20 pm
by Qdin
You said it first! :P

but What about editting the damage...? :?

Posted: Wed Feb 22, 2006 3:05 pm
by OOM-9
Damages are and always have been stored in the weapon's ordanance files, aka the laser's file.

Posted: Wed Feb 22, 2006 3:28 pm
by Delta_57_Dash
ok guys... you use the normal weapon EXCEPT anything you put into like rep_weap_inf_rifle will OVERRIDE what is in the com_weap_inf_rifle...

so if you add Damage = "80" to the rep_weap_inf_rifle_ord.odf, it will override com_weap_inf_rifle_ord.

Making sense? they are using a base template for all the rifles, instead of writing the same thing over and over.

Pretty smart I thinks.

Posted: Wed Feb 22, 2006 4:05 pm
by Qdin
haha

Delta... that's why you're my --- Charlie! :P

I had the idea, but I haven't thought of it liek that :roll: