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BF1 Map to BF2 | Graphics bug [Solved]

Posted: Thu Apr 18, 2024 10:22 am
by trjx
Hey, I'm trying to convert Sereja's Kohlma map from BF1 to BF2.
Everything went well but I have a big problem with the graphics.
For some reason, if you stand close to objects and turn to a different direction, they'll just disappear.
Some objects that sit very high in the map like those in the hanger area are not even loading.

My .sky file:
Hidden/Spoiler:

SkyInfo()
{
// ObjectVisibility(40.000000, 80.000000, 1600.000000);
ObjectVisibility(20.000000, 40.000000, 800.000000);
FogColor(26, 39, 45);
FogRange(0.000000, 3000.000000);
// NearSceneRange(50.0, 220.0, 60.0, 300.0);
// FarSceneRange(450.000000, 1000.0);
NearSceneRange(45.0, 85.0, 60.0, 110.0);
FarSceneRange(0.0);
AmbientColor(42, 70, 79);
TopDirectionalAmbientColor(32, 60, 69);
BottomDirectionalAmbientColor(26, 39, 45);
CharacterAmbientColor(42, 70, 79);
// VehicleAmbientColor(189, 136, 53);
VehicleAmbientColor(135, 140, 120);
Enable(1);
FogRamp(3);
}

Video that shows the problem:
https://www.youtube.com/watch?v=c3ibqbvoLpo

I really don't know what could cause the objects to disappear maybe it has something to do with the .sky file.
I've already played around with the NearSceneRange/FarSceneRange settings and managed to load all object graphics including those of the hanger area.
However, the problem where they disappear when you look in a different direction has not been fixed.
I hope someone who knows how to fix this problem could help me.

Re: BF1 Map to BF2 | Graphics bug

Posted: Sun Apr 21, 2024 2:55 pm
by trjx
Finally solved this problem. I had to import, rescale and export every .msh file in XSI

Re: BF1 Map to BF2 | Graphics bug [Solved]

Posted: Mon Apr 22, 2024 9:41 pm
by Teancum
Glad you were able to solve it. I recommend going to our Discord if you need active help. We keep the forums around for historical data, but most of the action goes on here: https://discord.gg/Cuv6kzZuF5