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Texture/Model Varients

Posted: Mon Jan 15, 2024 7:44 pm
by Boiyoiyoing
Is it possible to override textures on character with alternate versions in order to have visual variations? Or possibly even make the same unit have several model variants? I'm new to modding this game and noticed that there are several rebel face textures. Is there some way to format a property in an ODF file with something along the lines of
"GeometryName = "model1(0.25),model2(0.25),model3(0.25),model4(0.25)"
or
"OverrideTexture = "texture1(0.25),texture2(0.25),texture3(0.25),texture4(0.25)"
I've modded a game before with a similar system of place. Where the decimals represent the chance of a model or texture being used.

I also wondered about the same class being able to use different ODF files. Because I was thinking a could use that as a workaround and a way to the same class different sets of voice overs.

Re: Texture/Model Varients

Posted: Wed Jan 17, 2024 11:03 pm
by mrcool
I know of there being several retexture mods, so yes, though I don't know how to do that. The members here use a Discord server, maybe try asking there