Texture/Model Varients
Posted: Mon Jan 15, 2024 7:44 pm
Is it possible to override textures on character with alternate versions in order to have visual variations? Or possibly even make the same unit have several model variants? I'm new to modding this game and noticed that there are several rebel face textures. Is there some way to format a property in an ODF file with something along the lines of
"GeometryName = "model1(0.25),model2(0.25),model3(0.25),model4(0.25)"
or
"OverrideTexture = "texture1(0.25),texture2(0.25),texture3(0.25),texture4(0.25)"
I've modded a game before with a similar system of place. Where the decimals represent the chance of a model or texture being used.
I also wondered about the same class being able to use different ODF files. Because I was thinking a could use that as a workaround and a way to the same class different sets of voice overs.
"GeometryName = "model1(0.25),model2(0.25),model3(0.25),model4(0.25)"
or
"OverrideTexture = "texture1(0.25),texture2(0.25),texture3(0.25),texture4(0.25)"
I've modded a game before with a similar system of place. Where the decimals represent the chance of a model or texture being used.
I also wondered about the same class being able to use different ODF files. Because I was thinking a could use that as a workaround and a way to the same class different sets of voice overs.