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Missing texture - What's the correct way to make new custom objects ?

Posted: Sat Jan 06, 2024 2:28 pm
by Paramécie
Hi,
My problem is I have no texture on my custom objects. I used blender and exported in .msh by using an addon. Low rez and high rez are perfectly fine by the way, the problem is just about texture. I can't see it in Zeroeditor neither.

Anyone can help me or show me a resolved topic about this ?

Have a good day

Re: Missing texture - What's the correct way to make new custom objects ?

Posted: Wed Jan 10, 2024 1:59 am
by mrcool
Hey there!
I first recommend using the latest version of this tool here https://github.com/PrismaticFlower/SWBF-msh-Blender-IO

Second, if you use that, make sure not only that the Base Color of the Shader is your texture, but also that the Diffuse Map under "SWBF .msh Properties" is the same texture.

Hope this helps!

Re: Missing texture - What's the correct way to make new custom objects ?

Posted: Fri Jan 12, 2024 4:47 pm
by Paramécie
Hi,
Thanks a lot for help. I'm not sure of what are you talking about by "the Diffuse Map under "SWBF .msh Properties". I notice I can't find the nam of the texture I used in the .msh file but I don't know where I have to put it because it's all weird letters like "­ö³nÜÀÀ˜[$À˜ú@©Ó³À™úÀ™ú" in here.

Re: Missing texture - What's the correct way to make new custom objects ?

Posted: Wed Jan 17, 2024 11:01 pm
by mrcool
When you open up the .msh in Blender, by importing the model using that tool, there will be a section in the object properties that are specifically for BF2 .msh items. Make sure in *that* section that you have the diffuse map and whatever else you have set up there correctly.