Terrain height issue
Posted: Fri Mar 10, 2023 5:41 pm
I am currently creating a mod map, but am having a slight issue with editing the terrain height in ZeroEditor. I have been trying to make a hill with smooth(ish) edges. It looks fine in ZE, but when I munge the world, and enter it in-game, the terrain isn't exactly how I had it in ZE. It is similar, but there are small differences, and definitely doesn't reflect the smooth edges I made using the blending tool for height. It is much more jagged appearing. And yes, my world size is the default 128x128, so it shouldn't be a size issue. Any help would be appreciated!