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Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 2:52 pm
by Niroku
I am trying to swich the Side, rep.lvl with jed.lvl with have jed_knights_01-04 and Jed_master_01-03, on Geo1_xl . I have done every thing i know, and the it always crashes to my destop. I need help!

RE: Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 3:02 pm
by Schizo
You're editing the Mission.lvl, right? If so, make sure you're editing the right parts of the file.

RE: Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 3:14 pm
by Niroku
I already made sure it was on the right part!

RE: Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 3:21 pm
by Niroku
HELP?

RE: Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 4:26 pm
by -=Sithicalohiny=-
Have you replaced the remaining characters with 0 in the hex line?

RE: Help! jeds in Geo1_xl

Posted: Sun Dec 18, 2005 4:34 pm
by Niroku
yes

Posted: Sun Dec 18, 2005 5:51 pm
by Darth-Derkie
I think you can't have that much Jedi on Geonosis XL... Same thing happened to me on Coruscant Conquest, I could only have 2 Jedi on it or else it would crash.

Posted: Mon Dec 19, 2005 9:17 am
by arachon
so you have put jedi on corouscant... ive tride but it gave a CTD... how did you do?

Posted: Mon Dec 19, 2005 11:41 am
by Niroku
I put jedi on Pol1c_con

Posted: Mon Dec 19, 2005 11:53 am
by -=Sithicalohiny=-
It has something to do with the sniper dude. Once he is replaced the game crashes.
:?:

Posted: Mon Dec 19, 2005 12:12 pm
by Niroku
I am not sure when I put more than 2jedi and for the hero, another jedi and the game didn't crash.

Posted: Mon Dec 19, 2005 2:12 pm
by Leviathan
Well, in that case, you should probably list all steps you've followed to make your mod... Thus, we could find more easily what you've done wrong... :wink: