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Hero mod idea and couple questions

Posted: Thu Dec 15, 2005 6:43 pm
by stm83
Hello everyone!

Is it possible to make a mod where getting up for the force push wont last forever?

Same thing sometimes when u get hit, hero just stands and cant defend himself.

Saber clashes jediacademy style.
I know this is not jedi academy, so forgive me :D

New Force Choke that gives u opportunity to move enemy.
Pull or Push are only way to escape from choke.

New Lightning would be more effective than normal.

Is it possible to change/make new hero force powers?
Here couple examples:

Vader: New Choke
Maul: Rage
Emperor: New Lightning

Yes, vader have ONLY choke, maul rage and emperor lightning.
That would leave Dooku kind a compromise between Emperor and Vader.
Dooku would have normal powers.

Main goal would be making each hero more unique.

Would these couple ideas be too hard to made?
And witch one of them and why?

Thanks for aswering!

RE: Hero mod idea and couple questions

Posted: Thu Dec 15, 2005 6:46 pm
by JAFFA
Welcome to GT!

im sure these are all possible through hex editing, but dont ask me how!

RE: Hero mod idea and couple questions

Posted: Thu Dec 15, 2005 10:11 pm
by Teancum
Actually, it's pretty doubtful that they can be done via hex. You're probably going to have to wait for the tools to see what's possible.

Posted: Fri Dec 16, 2005 7:35 am
by stm83
I think changing force powers would be possible.

Usually when i duel both players die at the same time. I'd like that duels last a littlebit longer. How that could be changed :?:
I haven't any idea :?

Would it be possible the use block when someone has pushed or pulled u when hero is getting up. Same thing if u get hit sometimes character just freezes. Ideas how that would be changed... :?:

(Btw. how long rage lasts and how much MORE damage rage does?)

Posted: Fri Dec 16, 2005 9:49 am
by Teancum
Hex editing (unless you're a pro) can only change the names of text values. That's why you could change which force power someone has, because you change hero_weap_force_pull to hero_weap_force_push by replacing ll with sh. Binary (number) values are much harder to spot and change via hex, which means that adjusting any values associated with weapons, force, players or vehicles are exteremely difficult.

So, that being said, if you just want to change from once force power to another, like from push to rage or sometihing, that can be done. If you want to change how that force power acts, then we have to wait for the mod tools.

Posted: Fri Dec 16, 2005 11:32 am
by stm83
Thanks for answering.

Happy i am, if those changes can be made with mod tools.

Btw. Are mod tools easy to use? :D

Posted: Fri Dec 16, 2005 1:15 pm
by Leviathan
SWBF II Mod Tools have not been uploaded yet... But I guess they must look like to SWBF's, so I can say that what you're asking will be easy to realize... (Regarding the mapping tool, I stay rather pessimistic...)