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Jetpack help

Posted: Sat Dec 03, 2005 6:45 pm
by edapolin
I would like some help with the Clone Jettrooper's Jetpack.... I want to put infinite time for it ( I know I gotta do it on the rep.lvl), but i could only make the regenatation time faster, not the flying time infinite.... If some one could help me, I would be very, very gratfull. :P

Thanks

RE: Jetpack help

Posted: Sat Dec 03, 2005 11:13 pm
by kajong
Just change it so that what it loses is less than the amount it gains

RE: Jetpack help

Posted: Sun Dec 04, 2005 10:53 am
by edapolin
But the thing is: It doesn't regenerate while flying...

RE: Jetpack help

Posted: Sun Dec 04, 2005 10:57 am
by Qdin
hm... what about removing the line which has the script for 'losing when flying'? or simply remove the values? :)

sometimes such things help

RE: Jetpack help

Posted: Sun Dec 04, 2005 11:50 am
by Kyross
Just set values for fuel used when taking off and fuel used while in flight to 0.

RE: Jetpack help

Posted: Sun Dec 04, 2005 1:29 pm
by edapolin
I would do it, but I don't know wich numbers may I do... I tryed with a a lot of them, but nothing....

RE: Jetpack help

Posted: Sun Dec 04, 2005 2:10 pm
by Qdin
Jeeze - there's even a description next to the values! :roll:

JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.2" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

well, what do you honestly think? :roll:

I'd set it to sometihng like this:
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "jetpack"
JetType = "hover"
JetFuelRechargeRate = "1.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.02" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)

Tell me if I did anything wrong :)

- Qdin

RE: Jetpack help

Posted: Sun Dec 04, 2005 2:15 pm
by OGEB1103
Could you please tell me where these values are thx :)

RE: Jetpack help

Posted: Sun Dec 04, 2005 2:16 pm
by Leviathan
Those are extracts of *.ODF files included in SWBF Mod Tools... How could you find the good sections to tweak in hex-edited SWBF II *.LVL files ?

RE: Jetpack help

Posted: Sun Dec 04, 2005 2:25 pm
by Qdin
I dunno anytihng about hex-editing :roll:

but this is the closest I can help.

besides, I was told by those who have access to the .odf files in SWBF2, that the lines are more or less the same, and they 'just' added some lines - and I don't feel anything has changed regarding the jet Trooper.

so look for such things

but sry - I saw it was SWBF1 :roll:

RE: Jetpack help

Posted: Sun Dec 04, 2005 2:45 pm
by Leviathan
As you say, SWBF II *.ODF files seem to be based on SWBF's... So, you mustn't be "sorry", since you're not entirely wrong... :)

Posted: Fri Dec 09, 2005 2:55 pm
by Str_Terror
w8 a second, how do u get SWBF2 .odf files?! the tools aren't even out yet :?

Posted: Sat Dec 10, 2005 12:44 pm
by Leviathan
You don't... I've just looked at some of their compiled versions in SWBF II's *.LVL files, and I've noticed that they're comparable to SWBF's... However, it is just a thought...