Unable to open map...

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Dvondrake

Unable to open map...

Post by Dvondrake »

Hi,
I've tried almost everything, but every time I modify my MISSIONS.LVL file and try to run the game, it gives me an "Unable to open mission cor/cor1.lvl" error. Of course, the map names vary from whichever map I'm trying to edit. (The error looks similar to that, I can't look at it now, very tired. :P)
So, if someone could point me in the right direction, that'd be cool.
I'm trying to replace rep_inf_ep3_jettrooper with rep_hero_cloakedanakin on cor1c_con, Coruscant Clone War.

Also, if anyone has use for a Perl programmer yet, I'll probably be up to the challenge. :)

Oh, and since some things are the same with BF1 and BF2, (File format, the hexing, etc..), would some, if not most or all, of the BF1 modding tools work for BF2?

Thanks,
Doug
Leviathan
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RE: Unable to open map...

Post by Leviathan »

Firstly, if the "external" aspects of the files used by both SWBF I and II seem to be similar, their content isn't in the same case. Indeed, you can't use SWBF II models in SWBF I, and probably vice-versa. (Nevertheless, I've not tried on that way...)
Consequently, I guess that this incompatiblity would also occur with SWBF Mod Tools and SWBF II...
CovertSniper

Post by CovertSniper »

What hex-editor are you using? If your using notepad, it won't work.
Dvondrake

Post by Dvondrake »

I was using UltraEdit32, but now I'm using XVI32, which works perfectly. Thanks anyways, my bad for not posting that I fixed it. :P
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
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Post by Leviathan »

Was your UltraEdit32 version a freeware ? :|
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