I'm suprised nobody has...
Moderator: Moderators
I'm suprised nobody has...
...designed and made an AT-TE carrier gunship. Basically you would get rid of the wing balls and extend the wings, get rid of the turret balls and take a chunk out of the back and add grippers. You would have a pilot with just lasers and the co-pilot who would pickup and dropoff the AT-TE. It would fly slower obviously. Think about it
RE: I
Kind of pointless to fly in....lightly armoured and no weapons. This would only be for fun, and i dont see how anyone could actually make an AT-TE drop off animation....
RE: I
I forgot to put in that it would be heavily armoured so it wouldn't break apart from carrying the AT-TE
Anyway i thought it would be good for a massive Geonosis battle that i thought of designing. But i don't know how do do modding and mapping.
Anyway i thought it would be good for a massive Geonosis battle that i thought of designing. But i don't know how do do modding and mapping.
-
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
OGE, how would you make the AT-TE - as a individual vehicle - be connected to the AT-TE Carrier???
first of all, you're talking about 2 vehicles, where one controls BOTH
second of all, after dropping the ATTE the ATTE Carrier seems kida pointless to me
as said, it would only be fun - but never useable
first of all, you're talking about 2 vehicles, where one controls BOTH
second of all, after dropping the ATTE the ATTE Carrier seems kida pointless to me
as said, it would only be fun - but never useable
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
i agree this would be cool cos it would give it a sense of reallity but in staed of that , you when a vechile is destroyed a new one is spawned instead of it just appaering by magic hav that ship drop it at the cp then it would be more likt the film
EDIT
oh by the way how do you get your rank higher on this website????
EDIT
oh by the way how do you get your rank higher on this website????
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Now that WOULD be cool orix
It wouldnt be very easily moveable about the hangar, and kinda pointless apart from being a near indestructable spawn point.
And, as said, this being quite hard/impossible to do, ppl may not risk making it on a space map....it might walk out of the hangar LOL and fall to oblivion
I assume, tell me if im incorrect, that ANY vehicle should be able to exit through the hangar force-fields yeah? So some kind of walker could walk outside and shoot at the ships in space
It wouldnt be very easily moveable about the hangar, and kinda pointless apart from being a near indestructable spawn point.
And, as said, this being quite hard/impossible to do, ppl may not risk making it on a space map....it might walk out of the hangar LOL and fall to oblivion
I assume, tell me if im incorrect, that ANY vehicle should be able to exit through the hangar force-fields yeah? So some kind of walker could walk outside and shoot at the ships in space
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Well... if a huge space map involving a large CIS ship's hanger, such as the Invisible Hand should be made in a mod, then such an ability would be quite devastating for the CIS... unless of course it was balanced somehow. Anyway, I think it would definately be an incredible tactical advantage on the battlefields that utilise an AT-TE.
-
- Major General
- Posts: 654
- Joined: Mon Jan 03, 2005 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set