
How do I get SWBF2 textures? [Solved]
Moderator: Moderators
How do I get SWBF2 textures? [Solved]
yeah so how do i get them out of the beta?
:

-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: how do I get swbf 2 textures
LVL Extractor should be able to do such a thing... 

RE: how do I get swbf 2 textures
can it also extract other stuff? for example could you extract the SWBF 2 levels completely and then ammend (if necessary) to have them as map addons for SWBF 1 for those who haven't got the beta and can't wait.
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: how do I get swbf 2 textures
Unfortunately, no, it can't... It is just able to extract textures (*.DDS files), static meshes (*.X files) and compiled LUA scripts. (*.LUB files)
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Umm
LVL Extractor is a command-line utility. So, in order to use it, you must run a command-prompt and "point" to the path containing the *.LVL file to extract.
Here is some steps which might help you :
Here is some steps which might help you :
- Open the Start Menu, then go in "All programs > Accessories > Command prompt" ;
- In the MS-DOS window which should appear, enter :
(For sample, type "cd C:\My LVL files" if you want to get the content of LVL files which are located in "C:\My LVL files".)
Code: Select all
cd [The path where the *.LVL file you want to extract is present]
- After that, be sure LVL Extractor ("extract.exe") has been installed in the directory which has the LeVeL files whose content must be extracted ; Still in the MS-DOS prompt, type :
Code: Select all
extract [The name of the *.LVL file of your choice]
- Wait the end of the extraction process. Next, browse till the directory chosen in the command prompt, and you'll find a new folder named "[The name of the extracted *.LVL file]". Open it, then go in the "tex" sub-folder : It owns all textures which were compressed into the *.LVL file you chose to extract.
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Alright
You've the choice between manners for opening this sort of files : You can use nVidia Texture Tools, or XnView or even Microsoft DirectX SDK... 

RE: Thanx
well i use a thing called DDS converter .2,right now i have pulled all the Textures and Skins out of the SWBF2,i use the LvL extracter and the Bviewer,and i am curently useing then in my mustafar map and others.
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Thanx
As Teancum said, you can also drag the *.LVL file you want over "extract.exe" to get its content... But unfortunately, you might not be able to obtain all files packed inside it, or you might see those files extracted in the wrong place... 
That's why I've posted a more difficult method, but which is working all the time...

That's why I've posted a more difficult method, but which is working all the time...
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Just type "cd [The folder where your *.LVL file is located]" after "C:\My documents>". For sample, you should enter the following instructions to be able to get the content of *.LVL files located in "C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE" :RDST wrote:[...]I get what Im supposed to do but whenever I open a command propt is always appears with a C:\ mydocuments and won't recognize the folder that I put the .LVL files into
Code: Select all
C:\My document>cd C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE
-
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana