ya, the hieracrchy is really key to understand the meshes but I got the models in just fine, they weren't messed up at all. Of course I just brought in buildings so maybe characters or animated stuff is messed up. Even still it's going to be nice!minilogoguy18 wrote:well guess what, you dont get any of the hierarchy, no animations, just the model and its all messed up, but not quite as bad as it would be from bconstructor.
extremely important find: exporting msh and odf
Moderator: Moderators
-
- General
- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
thank you ruasoh and everyone else's compliments, i don't want this to become a civil war, i see your point mini' but did the asaze ventress or however you pronounce it come with any of that stuff no, it's better than nothing.
Also now someone can work on a laat/i or whatever. Hopefully people will continue to model on their own though.
Also now someone can work on a laat/i or whatever. Hopefully people will continue to model on their own though.
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Does it come with the flags already defined? Could this be an important link to getting glow?
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Does it come with the flags already defined? Could this be an important link to getting glow?
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- minilogoguy18
- Master Bounty Hunter
- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Glow is a particle effect, but it is handled by the engine, not the geometry. You don't have to set up the particles or anything, just define the areas and what intensity glow should appear.
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Glow is a particle effect, but it is handled by the engine, not the geometry. You don't have to set up the particles or anything, just define the areas and what intensity glow should appear.
_____________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
- Major General
- Posts: 654
- Joined: Mon Jan 03, 2005 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- minilogoguy18
- Master Bounty Hunter
- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set