Let the map conversion begin: Coruscant Streets in SWBF2

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Teancum
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Post by Teancum »

Bespin: Platforms updates

1-Conquest mode is complete as far as CP's go. It's set up correctly, and plays just like BF1. All CP's are exaclty/pretty close (withing a few feet) to where they were.
2-Vehicle spawns need to be set up
3-1-Flag CTF is in, but not set up
5-2-Flag CTF is in, but not set up
6-Hero Assault is in, but not set up (a few heroes will change, I'm hoping for a new Bespin Luke skin) -- I think it should be really fun on this map
7-I need to change to the new BF2 fx -- things like steam look funny.
8-The HUD map is in (top down map) and working correctly
9-Gotta do the turrets
10-I need to decide what heros to have for Conquest and both CTF modes

When I have time I'll post some in-game screens, and once vehicle spawns are done, I'll also release a conquest-only alpha once I get the vehicles in.
TAW_pinx

Post by TAW_pinx »

That's the result that I got with Cloud City. I'm not sure if I want to get into Citadel further as I know that many will be working on it as well, but for the sake of bringing back the "old school" maps, I will probably work on it until I see an official release.

Okay - I haven't had a BOATLOAD of time to play, but can someone please post a QUICK way to get rid of those stupid 4 CP's? Annoying!!

BTW, to make this work, I selected Conquest ONLY. When using Bespin, I tried Conquest and Hero Assault (possibly this is what threw it off - unsure).
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Post by Ipodzanyman »

:cry: How are you guys so successfull with this, I can't convert any maps..
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Post by TAW_pinx »

See Rends' 6 step procedure on the previous page, Ipod. This should be all you need to be successful (at least in preliminary stages).
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Post by Rends »

just got my sides with dome models working:
Image
I created also an empty conquest layer and this deleted the 4 default conquest CPs. Well i´m thinking of moving the base CPs over to the conquest layer. Well let´s see.
forresal

Post by forresal »

Great work at getting your old BF1 maps converted. I love playing your creations!
Question: is there a large difference in the appearance of the maps between BF1 and BF2? Or is the difference basically going to be in the gameplay modes?
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Post by Ipodzanyman »

uhhhh........Still not working, I keep getting a Zeroedit has to shut down, can I have some tips? I'm not exactly sure I'm using the right wld. files...
Also, why are some of the textures so hideous looking ( rhenvar citadel)
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Post by Lord-Bandu »

Rends I see you dont have shadows either lol

is this the new mystery?
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Post by Rends »

I don´t think so. I simple add a basic lighting only so i guess we only need to an extra light or light setting.
Hope so ;-)
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Post by -_- »

to save as different gameplay modes, what shud the layers be named?
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Post by Teancum »

@ Rends -- It's really best to move your CP's to the conquest mode. Then it makes things really easy when you want to add new gamemodes.
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Post by Rends »

will do
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Post by BF2-Master »

Any updates Rends? I can't wait for Coruscant City in BF2!
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Post by Rends »

BF2-Master wrote:Any updates Rends? I can't wait for Coruscant City in BF2!
Coruscant city is uploaded to gametoast:

index.php?name=PNphpBB2&file=viewtopic&t=3886

Should be available soon.
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