Yeah, let's just pray you don't need to be a rocket scientist in order to use them this time around. Personally, I hope they use some kind of editor program which allows you to drag and drop objects and manipulate land mass with the mouse, kind of like Quake's radiant tools. That would be awesome.
Odd, I always felt it was the other way around. That is, that ZeroEdit was simple and Radiant was confusing. But perhaps it's just the way different people think. I have trouble understanding Radiant, but ZeroEdit comes easily for me.
Teancum wrote:Odd, I always felt it was the other way around. That is, that ZeroEdit was simple and Radiant was confusing. But perhaps it's just the way different people think. I have trouble understanding Radiant, but ZeroEdit comes easily for me.
well for me the jk3 mapping tools AND zeroedit were confusing for me at first, but after a week it became pretty easy to use em after u got 2 know how they worked(it allso depends on how much time u spend on em )
Glad to see some GameToast have used such mapping tools in the past... Also, I'd wish to know if anyone has ever designed some levels with WorldCraft or Valve Hammer Editor...
Guys, don´t believe that the SWBF2 modtools will be somewhat you can use per drag and drop.
I expect it will be somewhat more difficult to use than SWBF1 modtools.
And Leviathan, no i have no idea about using stuff from the xbox addon in the PC version.
And so long it isn´t out yet we can only speculate. So does anyone own a xbox wich could be connected to a PC?
I think the fact the tools are hard to comprehend for a lot of people out there is that there is no real coherent or easy to follow tutorials out there. I tried a few of them that people had posted here but they skip steps and their sentence structure is lacking so it comes off like they expect you to know where things are, plus the lack of visual reference is a major hindrance. Not everyone can learn from just words, myself included. I'm a very visual person and the fact that I learned the supposed harder Radient tools is a testament to this. Some tweaks and some proofreading would have helped, alas, the BF1 tools are moot. So I'm hoping these are somewhat easier to learn. If not, I guess I'll have to move on then.......