BFII mod tools

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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-=Sithicalohiny=-

Post by -=Sithicalohiny=- »

No, why? Is is illegal?
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Post by Leviathan »

Not really... In fact, I just wanted to know who would be ready to sell or get a "naked Ken"... :wink:
Alex533

Post by Alex533 »

Off topic
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Post by Rends »

Gametoast starts to become a Porn side . A naked...and more a naked Ken

bah
Blackrider

Post by Blackrider »

You guys are faygot machines lol jk

I too are wating for the mod tools, i REALLY hope they come out this month :(
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Post by Lord-Bandu »

Alex533 wrote:Off topic
lol

this thread is bound to go off topic . The reason can be summed up as follows :

" I REALLY want the mod tools !!!"

" Me too"

"When are they comin out? "

"dont know"

"ok thanks"

end of thread.
dipstick555

Post by dipstick555 »

when the tools come out ill change back into my flesh eating troll instead of my beautifly kept barie (weep) :cry:
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Post by Rends »

drummerzoid1

Post by drummerzoid1 »

" I REALLY want the mod tools !!!"

" Me too"

"When are they comin out? "

"dont know"

"ok thanks"

end of thread.
Mod tools out the end of month oh
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Post by Leviathan »

Rends, have you found informations about the (possible) availability of the XBOX Expansion Pack's content on SWBF II's PC version ?
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Post by Astute »

SWBF2 mod tools.. the possibilities are endless!
Tyler_Durden

Post by Tyler_Durden »

Yeah, let's just pray you don't need to be a rocket scientist in order to use them this time around. Personally, I hope they use some kind of editor program which allows you to drag and drop objects and manipulate land mass with the mouse, kind of like Quake's radiant tools. That would be awesome.
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Post by Teancum »

Odd, I always felt it was the other way around. That is, that ZeroEdit was simple and Radiant was confusing. But perhaps it's just the way different people think. I have trouble understanding Radiant, but ZeroEdit comes easily for me.
Bobafett16

Post by Bobafett16 »

Teancum wrote:Odd, I always felt it was the other way around. That is, that ZeroEdit was simple and Radiant was confusing. But perhaps it's just the way different people think. I have trouble understanding Radiant, but ZeroEdit comes easily for me.
well for me the jk3 mapping tools AND zeroedit were confusing for me at first, but after a week it became pretty easy to use em after u got 2 know how they worked(it allso depends on how much time u spend on em :wink: )
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Post by Leviathan »

Glad to see some GameToast have used such mapping tools in the past... Also, I'd wish to know if anyone has ever designed some levels with WorldCraft or Valve Hammer Editor... :?
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Post by Rends »

Guys, don´t believe that the SWBF2 modtools will be somewhat you can use per drag and drop.
I expect it will be somewhat more difficult to use than SWBF1 modtools.

And Leviathan, no i have no idea about using stuff from the xbox addon in the PC version.
And so long it isn´t out yet we can only speculate. So does anyone own a xbox wich could be connected to a PC?
drummerzoid1

Post by drummerzoid1 »

no but i was hex editing and changed one thing and when i ran the game it ran like on an xbox
Kaos66

Post by Kaos66 »

na zeroeditor is wayyyyyyyyyyyyyyyyyyyyyyyyyy easier lol
gtpwn :D
Tyler_Durden

Post by Tyler_Durden »

I think the fact the tools are hard to comprehend for a lot of people out there is that there is no real coherent or easy to follow tutorials out there. I tried a few of them that people had posted here but they skip steps and their sentence structure is lacking so it comes off like they expect you to know where things are, plus the lack of visual reference is a major hindrance. Not everyone can learn from just words, myself included. I'm a very visual person and the fact that I learned the supposed harder Radient tools is a testament to this. Some tweaks and some proofreading would have helped, alas, the BF1 tools are moot. So I'm hoping these are somewhat easier to learn. If not, I guess I'll have to move on then.......
Alex533

Post by Alex533 »

When the tools are released, and if i figure them out (not likely :P) then i will post an in depth tutorial.
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