Couple Questions.. Need some expert help.

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Big_rich

Couple Questions.. Need some expert help.

Post by Big_rich »

Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542. This is the bf2modtools.exe is telling me. I know this isn't a major error, but I'm a stickler for memory allocation. Normally this would just tell me to setmemorypool("<name of Pool>, number) In this instance putting Setmemorypool("ParticleTransformer::ColorTrans", 1542) doesn't work, gives a script error. Any help?

these are the errors produced by setting memory pool:
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to call global `Setmemorypool' (a nil value)
stack traceback:
(none): in function `ScriptInit'

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'


Also, anyone get the fambaa to work MP in BF2 yet? I've gotten it to work SP but in MP it only works for the hoster. Krayt and I even went so far as to add it to our "Big" Dedicated server, figureing it was a lag issue but no dice.
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RE: Couple Questions.. Need some expert help.

Post by [RDH]Zerted »

A script error is a typo. What is the exact error?
Big_rich

Post by Big_rich »

Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542

that is the exact error produced in Bf2modtools.exe.


I don't want this, I want to run a clean ship, without memory allocation errors.

So I set in mission.lua: SetMemoryPool("ParticleTransformer::ColorTrans", 1542)

and everything goes haywire. with the noted error(s) occuring in the bf2modtools above,

I have alot of new particles in our map and don't want any problems.


ahh geez, I've been working on this map for too long.... I've seen the error of my ways, it's SetMemoryPoolSize... I'm at work now, But I'll try it when I get home tonight.
Last edited by Big_rich on Wed May 10, 2006 9:41 am, edited 1 time in total.
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Post by Teancum »

The Fambaa didn't work in Multi in BF1. Maybe they didn't fix it.
Big_rich

Post by Big_rich »

I have a hunch it's a memory allocation problem like the particle problem I'm having. What I'm going to do is skim through all the shipped scritpts and compile a list of memory pool variables and post what I find, it might help someone down the line. For example: I had to use the command SetMemoryPoolSize("CommandHover", 1) to get a vehicle to spawn and to make it spawnable.
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Post by [RDH]Zerted »

Yes, there is no SetMemoryPool()

If you really want them, this should save you some time:
SetMemoryPoolSize ("Aimer", 0)
SetMemoryPoolSize ("Aimer", 10)
SetMemoryPoolSize ("Aimer", 15)
SetMemoryPoolSize ("Aimer", 17)
SetMemoryPoolSize ("Aimer", 185)
SetMemoryPoolSize ("Aimer", 186)
SetMemoryPoolSize ("Aimer", 2)
SetMemoryPoolSize ("Aimer", 200)
SetMemoryPoolSize ("Aimer", 220)
SetMemoryPoolSize ("Aimer", 25)
SetMemoryPoolSize ("Aimer", 300)
SetMemoryPoolSize ("Aimer", 50)
SetMemoryPoolSize ("Aimer", 60)
SetMemoryPoolSize ("Aimer", 75)
SetMemoryPoolSize ("Aimer", 9)
SetMemoryPoolSize ("Aimer",350)
SetMemoryPoolSize ("AmmoCounter", numWeapons)
SetMemoryPoolSize ("AmmoCounter", weaponCnt)
SetMemoryPoolSize ("AmmoCounter", weaponNum)
SetMemoryPoolSize ("Asteroid", 100)
SetMemoryPoolSize ("Asteroid", 200)
SetMemoryPoolSize ("Asteroid", 50)
SetMemoryPoolSize ("Asteroid", 80)
SetMemoryPoolSize ("BaseHint", 245)
SetMemoryPoolSize ("BaseHint", 250)
SetMemoryPoolSize ("BaseHint", 280)
SetMemoryPoolSize ("BaseHint", 300)
SetMemoryPoolSize ("BaseHint", 35)
SetMemoryPoolSize ("BaseHint", 54)
SetMemoryPoolSize ("BaseHint", 60)
SetMemoryPoolSize ("BaseHint",100)
SetMemoryPoolSize ("BaseHint",39)
SetMemoryPoolSize ("BaseHint",55)
SetMemoryPoolSize ("BaseHint",60)
SetMemoryPoolSize ("ClothData",19)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",16) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",20) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",64) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo",70) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::Attack",128) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",150) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",150) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",300) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",400) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",600) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Attack",750) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::Condition",256) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",256) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",300) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",700) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",850) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::DamageSample", 128)
SetMemoryPoolSize ("Combo::DamageSample", 64)
SetMemoryPoolSize ("Combo::DamageSample",1000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",1800) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",2048) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",4000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",4086) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::DamageSample",8000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",140) -- should be ~1x #combo -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",16) -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",50)
SetMemoryPoolSize ("Combo::Deflect",64) -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",64) -- should be ~1x #combo
SetMemoryPoolSize ("Combo::Deflect",88) -- should be ~1x #combo
SetMemoryPoolSize ("Combo::State",192) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",256) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",300) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",350) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",700) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::State",850) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",256) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",256) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",300) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",700) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",75) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Transition",850) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("CommandFlyer", 2)
SetMemoryPoolSize ("CommandFlyer",2)
SetMemoryPoolSize ("EnergyBar", numWeapons)
SetMemoryPoolSize ("EnergyBar", weaponCnt)
SetMemoryPoolSize ("EnergyBar", weaponNum)
SetMemoryPoolSize ("EntityCarrier",0)
SetMemoryPoolSize ("EntityCloth", 17)
SetMemoryPoolSize ("EntityCloth", 18)
SetMemoryPoolSize ("EntityCloth", 20)
SetMemoryPoolSize ("EntityCloth", 21)
SetMemoryPoolSize ("EntityCloth", 24)
SetMemoryPoolSize ("EntityCloth", 33)
SetMemoryPoolSize ("EntityCloth",21)
SetMemoryPoolSize ("EntityCloth",38)
SetMemoryPoolSize ("EntityCloth",40)
SetMemoryPoolSize ("EntityDroid", 0)
SetMemoryPoolSize ("EntityDroid",0)
SetMemoryPoolSize ("EntityDroid",10)
SetMemoryPoolSize ("EntityFlyer", 32)
SetMemoryPoolSize ("EntityFlyer", 34)
SetMemoryPoolSize ("EntityFlyer", 4)
SetMemoryPoolSize ("EntityFlyer", 40)
SetMemoryPoolSize ("EntityFlyer", 6)
SetMemoryPoolSize ("EntityFlyer",0)
SetMemoryPoolSize ("EntityFlyer",32)
SetMemoryPoolSize ("EntityFlyer",5)
SetMemoryPoolSize ("EntityFlyer",9)
SetMemoryPoolSize ("EntityHover",0)
SetMemoryPoolSize ("EntityHover",2)
SetMemoryPoolSize ("EntityHover",3)
SetMemoryPoolSize ("EntityHover",4)
SetMemoryPoolSize ("EntityHover",5)
SetMemoryPoolSize ("EntityHover",6)
SetMemoryPoolSize ("EntityLight", 100)
SetMemoryPoolSize ("EntityLight", 120)
SetMemoryPoolSize ("EntityLight", 170)
SetMemoryPoolSize ("EntityLight", 50)
SetMemoryPoolSize ("EntityLight", 64)
SetMemoryPoolSize ("EntityLight", 70)
SetMemoryPoolSize ("EntityLight", 75)
SetMemoryPoolSize ("EntityLight", 90)
SetMemoryPoolSize ("EntityLight",110)
SetMemoryPoolSize ("EntityLight",120)
SetMemoryPoolSize ("EntityLight",170)
SetMemoryPoolSize ("EntityLight",180)
SetMemoryPoolSize ("EntityLight",63)
SetMemoryPoolSize ("EntityLight",80)
SetMemoryPoolSize ("EntityMine", 16)
SetMemoryPoolSize ("EntityMine", 32)
SetMemoryPoolSize ("EntityRemoteTerminal", 12)
SetMemoryPoolSize ("EntityRemoteTerminal",12)
SetMemoryPoolSize ("EntityRemoteTerminal",5)
SetMemoryPoolSize ("EntitySoundStatic", 0)
SetMemoryPoolSize ("EntitySoundStatic", 1)
SetMemoryPoolSize ("EntitySoundStatic", 29)
SetMemoryPoolSize ("EntitySoundStatic", 3)
SetMemoryPoolSize ("EntitySoundStatic", 30)
SetMemoryPoolSize ("EntitySoundStatic", 4)
SetMemoryPoolSize ("EntitySoundStatic", 9)
SetMemoryPoolSize ("EntitySoundStream", 10)
SetMemoryPoolSize ("EntitySoundStream", 11)
SetMemoryPoolSize ("EntitySoundStream", 12)
SetMemoryPoolSize ("EntitySoundStream", 14)
SetMemoryPoolSize ("EntitySoundStream", 2)
SetMemoryPoolSize ("EntitySoundStream", 25)
SetMemoryPoolSize ("EntitySoundStream",48)
SetMemoryPoolSize ("EntityWalker",-1)
SetMemoryPoolSize ("EntityWalker",1)
SetMemoryPoolSize ("FLEffectObject::OffsetMatrix", 100)
SetMemoryPoolSize ("FLEffectObject::OffsetMatrix", 165)
SetMemoryPoolSize ("FLEffectObject::OffsetMatrix", 180)
SetMemoryPoolSize ("FlagItem", 1)
SetMemoryPoolSize ("FlagItem", 2)
SetMemoryPoolSize ("MountedTurret", 0)
SetMemoryPoolSize ("MountedTurret", 12)
SetMemoryPoolSize ("MountedTurret", 2)
SetMemoryPoolSize ("MountedTurret", 3)
SetMemoryPoolSize ("MountedTurret", 4)
SetMemoryPoolSize ("MountedTurret", 48)
SetMemoryPoolSize ("MountedTurret", 5)
SetMemoryPoolSize ("MountedTurret", 50)
SetMemoryPoolSize ("MountedTurret", 64)
SetMemoryPoolSize ("MountedTurret",16)
SetMemoryPoolSize ("MountedTurret",4)
SetMemoryPoolSize ("MountedTurret",65)
SetMemoryPoolSize ("MountedTurret",70)
SetMemoryPoolSize ("Music", 33)
SetMemoryPoolSize ("Music", 39)
SetMemoryPoolSize ("Navigator", 32)
SetMemoryPoolSize ("Navigator", 45)
SetMemoryPoolSize ("Navigator", 50)
SetMemoryPoolSize ("Navigator", guyCnt)
SetMemoryPoolSize ("Navigator", numGuys)
SetMemoryPoolSize ("Obstacle", 100)
SetMemoryPoolSize ("Obstacle", 111)
SetMemoryPoolSize ("Obstacle", 120)
SetMemoryPoolSize ("Obstacle", 250)
SetMemoryPoolSize ("Obstacle", 260)
SetMemoryPoolSize ("Obstacle", 261)
SetMemoryPoolSize ("Obstacle", 270)
SetMemoryPoolSize ("Obstacle", 275)
SetMemoryPoolSize ("Obstacle", 300)
SetMemoryPoolSize ("Obstacle", 340)
SetMemoryPoolSize ("Obstacle", 375)
SetMemoryPoolSize ("Obstacle", 380)
SetMemoryPoolSize ("Obstacle", 390)
SetMemoryPoolSize ("Obstacle", 400)
SetMemoryPoolSize ("Obstacle", 500)
SetMemoryPoolSize ("Obstacle", 800)
SetMemoryPoolSize ("Obstacle",116)
SetMemoryPoolSize ("Obstacle",120)
SetMemoryPoolSize ("Obstacle",80)
SetMemoryPoolSize ("PassengerSlot", 0)
SetMemoryPoolSize ("PathFollower", 32)
SetMemoryPoolSize ("PathFollower", 45)
SetMemoryPoolSize ("PathFollower", 50)
SetMemoryPoolSize ("PathFollower", guyCnt)
SetMemoryPoolSize ("PathFollower", numGuys)
SetMemoryPoolSize ("PathNode", 100)
SetMemoryPoolSize ("PathNode", 128)
SetMemoryPoolSize ("PathNode", 200)
SetMemoryPoolSize ("PathNode", 256)
SetMemoryPoolSize ("PathNode", 384)
SetMemoryPoolSize ("PathNode", 48)
SetMemoryPoolSize ("PathNode", 512)
SetMemoryPoolSize ("PathNode", 72)
SetMemoryPoolSize ("PathNode",48)
SetMemoryPoolSize ("PathNode",65)
SetMemoryPoolSize ("PathNode",90)
SetMemoryPoolSize ("RedOmniLight", 130)
SetMemoryPoolSize ("ShieldEffect", 0)
SetMemoryPoolSize ("SoundSpaceRegion", 10)
SetMemoryPoolSize ("SoundSpaceRegion", 34)
SetMemoryPoolSize ("SoundSpaceRegion", 36)
SetMemoryPoolSize ("SoundSpaceRegion", 38)
SetMemoryPoolSize ("SoundSpaceRegion", 50)
SetMemoryPoolSize ("SoundspaceRegion", 15)
SetMemoryPoolSize ("TentacleSimulator", 0)
SetMemoryPoolSize ("TentacleSimulator", 20)
SetMemoryPoolSize ("TentacleSimulator", 8)
SetMemoryPoolSize ("TreeGridStack", 150)
SetMemoryPoolSize ("TreeGridStack", 175)
SetMemoryPoolSize ("TreeGridStack", 180)
SetMemoryPoolSize ("TreeGridStack", 200)
SetMemoryPoolSize ("TreeGridStack", 230)
SetMemoryPoolSize ("TreeGridStack", 250)
SetMemoryPoolSize ("TreeGridStack", 261)
SetMemoryPoolSize ("TreeGridStack", 300)
SetMemoryPoolSize ("TreeGridStack",173)
SetMemoryPoolSize ("TreeGridStack",200)
SetMemoryPoolSize ("UnitAgent", 45)
SetMemoryPoolSize ("UnitAgent", 50)
SetMemoryPoolSize ("UnitAgent", 64)
SetMemoryPoolSize ("UnitAgent", 75)
SetMemoryPoolSize ("UnitAgent", guyCnt)
SetMemoryPoolSize ("UnitAgent",74)
SetMemoryPoolSize ("UnitAgent",82)
SetMemoryPoolSize ("UnitAgent",90)
SetMemoryPoolSize ("UnitAgent",numGuys)
SetMemoryPoolSize ("UnitController", 45)
SetMemoryPoolSize ("UnitController", 50)
SetMemoryPoolSize ("UnitController", 64)
SetMemoryPoolSize ("UnitController", 75)
SetMemoryPoolSize ("UnitController", guyCnt)
SetMemoryPoolSize ("UnitController", numGuys)
SetMemoryPoolSize ("UnitController",74)
SetMemoryPoolSize ("UnitController",90)
SetMemoryPoolSize ("Weapon", 230)
SetMemoryPoolSize ("Weapon", 260)
SetMemoryPoolSize ("Weapon", numWeapons)
SetMemoryPoolSize ("Weapon", weaponCnt)
SetMemoryPoolSize ("Weapon", weaponNum)
SetMemoryPoolSize("AcklayData", 6)
SetMemoryPoolSize("ActiveRegion", 12)
SetMemoryPoolSize("ActiveRegion", 32)
SetMemoryPoolSize("ActiveRegion", 4)
SetMemoryPoolSize("ActiveRegion", 8)
SetMemoryPoolSize("Aimer", 0)
SetMemoryPoolSize("Aimer", 1)
SetMemoryPoolSize("Aimer", 10)
SetMemoryPoolSize("Aimer", 100)
SetMemoryPoolSize("Aimer", 120)
SetMemoryPoolSize("Aimer", 125)
SetMemoryPoolSize("Aimer", 13)
SetMemoryPoolSize("Aimer", 14)
SetMemoryPoolSize("Aimer", 15)
SetMemoryPoolSize("Aimer", 150)
SetMemoryPoolSize("Aimer", 18)
SetMemoryPoolSize("Aimer", 190)
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("Aimer", 200)
SetMemoryPoolSize("Aimer", 22)
SetMemoryPoolSize("Aimer", 220)
SetMemoryPoolSize("Aimer", 23)
SetMemoryPoolSize("Aimer", 24)
SetMemoryPoolSize("Aimer", 27)
SetMemoryPoolSize("Aimer", 30)
SetMemoryPoolSize("Aimer", 35)
SetMemoryPoolSize("Aimer", 36)
SetMemoryPoolSize("Aimer", 39)
SetMemoryPoolSize("Aimer", 4)
SetMemoryPoolSize("Aimer", 5)
SetMemoryPoolSize("Aimer", 50)
SetMemoryPoolSize("Aimer", 51)
SetMemoryPoolSize("Aimer", 55)
SetMemoryPoolSize("Aimer", 60)
SetMemoryPoolSize("Aimer", 65)
SetMemoryPoolSize("Aimer", 69)
SetMemoryPoolSize("Aimer", 70)
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("Aimer", 80)
SetMemoryPoolSize("Aimer", 9)
SetMemoryPoolSize("Aimer", 9)-- *****
SetMemoryPoolSize("Aimer", 90)
SetMemoryPoolSize("Aimer", weaponCnt)
SetMemoryPoolSize("Aimer",187)
SetMemoryPoolSize("AmmoCounter", 211)
SetMemoryPoolSize("AmmoCounter", 269)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("AmmoCounter", weaponcnt)
SetMemoryPoolSize("Asteroid", 2*kNumAstLrg)
SetMemoryPoolSize("Asteroid", kNumAstLrg)
SetMemoryPoolSize("BaseHint", 100)
SetMemoryPoolSize("BaseHint", 1000)
SetMemoryPoolSize("BaseHint", 101)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("BaseHint", 105)
SetMemoryPoolSize("BaseHint", 110)
SetMemoryPoolSize("BaseHint", 128)
SetMemoryPoolSize("BaseHint", 15)
SetMemoryPoolSize("BaseHint", 150)
SetMemoryPoolSize("BaseHint", 154)
SetMemoryPoolSize("BaseHint", 175)
SetMemoryPoolSize("BaseHint", 193)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("BaseHint", 210)
SetMemoryPoolSize("BaseHint", 220)
SetMemoryPoolSize("BaseHint", 225)
SetMemoryPoolSize("BaseHint", 230)
SetMemoryPoolSize("BaseHint", 240)
SetMemoryPoolSize("BaseHint", 248)
SetMemoryPoolSize("BaseHint", 250)
SetMemoryPoolSize("BaseHint", 300)
SetMemoryPoolSize("BaseHint", 320)
SetMemoryPoolSize("BaseHint", 325)
SetMemoryPoolSize("BaseHint", 70)
SetMemoryPoolSize("BaseHint", 73)
SetMemoryPoolSize("BaseHint", 75)
SetMemoryPoolSize("BaseHint", 80)
SetMemoryPoolSize("BaseHint", 89)
SetMemoryPoolSize("BaseHint", 92)
SetMemoryPoolSize("BaseHint", 975)
SetMemoryPoolSize("Combo::Attack", 144)
SetMemoryPoolSize("Combo::Condition", 100)
SetMemoryPoolSize("Combo::Condition", 150)
SetMemoryPoolSize("Combo::DamageSample", 0)
SetMemoryPoolSize("Combo::DamageSample", 600) --need more of these than default
SetMemoryPoolSize("Combo::DamageSample", 610)
SetMemoryPoolSize("Combo::DamageSample", 950)
SetMemoryPoolSize("Combo::Deflect", 20)
SetMemoryPoolSize("Combo::State", 0)
SetMemoryPoolSize("Combo::State", 160)
SetMemoryPoolSize("Combo::State", 200)
SetMemoryPoolSize("Combo::State", 75) --need more of these than default
SetMemoryPoolSize("Combo::Transition", 100)
SetMemoryPoolSize("Combo::Transition", 100) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize("Combo::Transition", 150)
SetMemoryPoolSize("Combo::Transition",75) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize("CommandFlyer", 0)
SetMemoryPoolSize("CommandFlyer", 1)
SetMemoryPoolSize("CommandFlyer", 2)
SetMemoryPoolSize("CommandFlyer", 4)
SetMemoryPoolSize("CommandWalker", 1)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("CommandWalker", 4)
SetMemoryPoolSize("Commandwalker", 1)
SetMemoryPoolSize("ConnectivityGraphFollower", 23)
SetMemoryPoolSize("ConnectivityGraphFollower", 47)
SetMemoryPoolSize("ConnectivityGraphFollower", 56)
SetMemoryPoolSize("ConnectivityGraphFollower", unitCnt)
SetMemoryPoolSize("EnergyBar", 211)
SetMemoryPoolSize("EnergyBar", 269)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EnergyBar", weaponcnt)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntityCloth", 17)
SetMemoryPoolSize("EntityCloth", 18)
SetMemoryPoolSize("EntityCloth", 19)
SetMemoryPoolSize("EntityCloth", 20)
SetMemoryPoolSize("EntityCloth", 21)
SetMemoryPoolSize("EntityCloth", 22)
SetMemoryPoolSize("EntityCloth", 24)
SetMemoryPoolSize("EntityCloth", 25)
SetMemoryPoolSize("EntityCloth", 27)
SetMemoryPoolSize("EntityCloth", 28)
SetMemoryPoolSize("EntityCloth", 29)
SetMemoryPoolSize("EntityCloth", 31)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityCloth", 34)
SetMemoryPoolSize("EntityCloth", 37)
SetMemoryPoolSize("EntityCloth", 41)
SetMemoryPoolSize("EntityCloth", 44)
SetMemoryPoolSize("EntityCloth", 58)
SetMemoryPoolSize("EntityCloth", 80)
SetMemoryPoolSize("EntityCloth",41)
SetMemoryPoolSize("EntityDefenseGridTurret", 0)
SetMemoryPoolSize("EntityDroid", 0)
SetMemoryPoolSize("EntityDroid", 8)
SetMemoryPoolSize("EntityDroid",0)
SetMemoryPoolSize("EntityDroideka",0)
SetMemoryPoolSize("EntityFlyer", 1)
SetMemoryPoolSize("EntityFlyer", 10)
SetMemoryPoolSize("EntityFlyer", 12)
SetMemoryPoolSize("EntityFlyer", 18)
SetMemoryPoolSize("EntityFlyer", 25)
SetMemoryPoolSize("EntityFlyer", 3)
SetMemoryPoolSize("EntityFlyer", 30)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityFlyer", 36)
SetMemoryPoolSize("EntityFlyer", 4)
SetMemoryPoolSize("EntityFlyer", 5)
SetMemoryPoolSize("EntityFlyer", 5) -- to account for 5 chewbaccas
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntityFlyer", 6) -- to account for rocket upgrade
SetMemoryPoolSize("EntityFlyer", 7)
SetMemoryPoolSize("EntityFlyer", 8)
SetMemoryPoolSize("EntityFlyer", 9) -- 3xATST + rocket upgrade
SetMemoryPoolSize("EntityFlyer", guyCnt+8)
SetMemoryPoolSize("EntityHover", 0)
SetMemoryPoolSize("EntityHover", 1)
SetMemoryPoolSize("EntityHover", 10)
SetMemoryPoolSize("EntityHover", 11)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityHover", 13)
SetMemoryPoolSize("EntityHover", 15)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityHover", 4)
SetMemoryPoolSize("EntityHover", 5)
SetMemoryPoolSize("EntityHover", 6)
SetMemoryPoolSize("EntityHover", 60)
SetMemoryPoolSize("EntityHover", 7)
SetMemoryPoolSize("EntityHover", 8)
SetMemoryPoolSize("EntityHover", 9)
SetMemoryPoolSize("EntityHover",4)
SetMemoryPoolSize("EntityHover",6)
SetMemoryPoolSize("EntityLight", 100)
SetMemoryPoolSize("EntityLight", 105)
SetMemoryPoolSize("EntityLight", 110)
SetMemoryPoolSize("EntityLight", 115)
SetMemoryPoolSize("EntityLight", 120)
SetMemoryPoolSize("EntityLight", 132)
SetMemoryPoolSize("EntityLight", 141)
SetMemoryPoolSize("EntityLight", 145)
SetMemoryPoolSize("EntityLight", 150)
SetMemoryPoolSize("EntityLight", 151)
SetMemoryPoolSize("EntityLight", 20)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntityLight", 218)
SetMemoryPoolSize("EntityLight", 225)
SetMemoryPoolSize("EntityLight", 23)
SetMemoryPoolSize("EntityLight", 240)
SetMemoryPoolSize("EntityLight", 25)
SetMemoryPoolSize("EntityLight", 33)
SetMemoryPoolSize("EntityLight", 36)
SetMemoryPoolSize("EntityLight", 38)
SetMemoryPoolSize("EntityLight", 40)
SetMemoryPoolSize("EntityLight", 44)
SetMemoryPoolSize("EntityLight", 48)
SetMemoryPoolSize("EntityLight", 50)
SetMemoryPoolSize("EntityLight", 60)
SetMemoryPoolSize("EntityLight", 63)
SetMemoryPoolSize("EntityLight", 64)
SetMemoryPoolSize("EntityLight", 67)
SetMemoryPoolSize("EntityLight", 70)
SetMemoryPoolSize("EntityLight", 74)
SetMemoryPoolSize("EntityLight", 80)
SetMemoryPoolSize("EntityLight", 80, 80) -- stupid trickery to actually set lights to 80
SetMemoryPoolSize("EntityLight", 96)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("EntityMine", 8)
SetMemoryPoolSize("EntityPortableTurret", 0) -- nobody has autoturrets AFAIK - MZ
SetMemoryPoolSize("EntityPortableTurret", 20)
SetMemoryPoolSize("EntityRemoteTerminal", 12)
SetMemoryPoolSize("EntityRemoteTerminal",6)
SetMemoryPoolSize("EntitySoldier",guyCnt)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntitySoundStatic", 10)
SetMemoryPoolSize("EntitySoundStatic", 111)
SetMemoryPoolSize("EntitySoundStatic", 112)
SetMemoryPoolSize("EntitySoundStatic", 120)
SetMemoryPoolSize("EntitySoundStatic", 13)
SetMemoryPoolSize("EntitySoundStatic", 133)
SetMemoryPoolSize("EntitySoundStatic", 16)
SetMemoryPoolSize("EntitySoundStatic", 2)
SetMemoryPoolSize("EntitySoundStatic", 20)
SetMemoryPoolSize("EntitySoundStatic", 27)
SetMemoryPoolSize("EntitySoundStatic", 3)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("EntitySoundStatic", 43)
SetMemoryPoolSize("EntitySoundStatic", 44)
SetMemoryPoolSize("EntitySoundStatic", 45)
SetMemoryPoolSize("EntitySoundStatic", 76)
SetMemoryPoolSize("EntitySoundStatic", 84)
SetMemoryPoolSize("EntitySoundStatic", 85)
SetMemoryPoolSize("EntitySoundStatic", 9)
SetMemoryPoolSize("EntitySoundStatic", 95)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStream", 10)
SetMemoryPoolSize("EntitySoundStream", 2)
SetMemoryPoolSize("EntitySoundStream", 25)
SetMemoryPoolSize("EntitySoundStream", 3)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStream", 5)
SetMemoryPoolSize("EntitySoundStream", 6)
SetMemoryPoolSize("EntitySoundStream", 8)
SetMemoryPoolSize("EntitySoundStream",4)
SetMemoryPoolSize("EntityWalker", -1)
SetMemoryPoolSize("EntityWalker", -2)
SetMemoryPoolSize("EntityWalker", 0)
SetMemoryPoolSize("EntityWalker", 3)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 120)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 150)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 180)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 190)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 200)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 40)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 50)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 54)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 70)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 87)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 90)
SetMemoryPoolSize("FlagItem", 1)
SetMemoryPoolSize("FlagItem", 2)
SetMemoryPoolSize("FlagItem", 3)
SetMemoryPoolSize("LightFlash", 25)
SetMemoryPoolSize("MountedTurret", 0)
SetMemoryPoolSize("MountedTurret", 1)
SetMemoryPoolSize("MountedTurret", 10)
SetMemoryPoolSize("MountedTurret", 11)
SetMemoryPoolSize("MountedTurret", 12)
SetMemoryPoolSize("MountedTurret", 13)
SetMemoryPoolSize("MountedTurret", 14)
SetMemoryPoolSize("MountedTurret", 15)
SetMemoryPoolSize("MountedTurret", 16)
SetMemoryPoolSize("MountedTurret", 17)
SetMemoryPoolSize("MountedTurret", 18)
SetMemoryPoolSize("MountedTurret", 19)
SetMemoryPoolSize("MountedTurret", 2)
SetMemoryPoolSize("MountedTurret", 20)
SetMemoryPoolSize("MountedTurret", 21)
SetMemoryPoolSize("MountedTurret", 22)
SetMemoryPoolSize("MountedTurret", 24)
SetMemoryPoolSize("MountedTurret", 25)
SetMemoryPoolSize("MountedTurret", 29)
SetMemoryPoolSize("MountedTurret", 3)
SetMemoryPoolSize("MountedTurret", 30)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("MountedTurret", 46)
SetMemoryPoolSize("MountedTurret", 48)
SetMemoryPoolSize("MountedTurret", 50)
SetMemoryPoolSize("MountedTurret", 56)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("MountedTurret", 64)
SetMemoryPoolSize("MountedTurret", 68)
SetMemoryPoolSize("MountedTurret", 7)
SetMemoryPoolSize("MountedTurret", 70)
SetMemoryPoolSize("MountedTurret",12)
SetMemoryPoolSize("MountedTurret",13)
SetMemoryPoolSize("MountedTurret",44)
SetMemoryPoolSize("Music", 33)
SetMemoryPoolSize("Music", 34)
SetMemoryPoolSize("Music", 36)
SetMemoryPoolSize("Music", 39)
SetMemoryPoolSize("Music", 40)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Navigator", 23)
SetMemoryPoolSize("Navigator", 32)
SetMemoryPoolSize("Navigator", 34)
SetMemoryPoolSize("Navigator", 35)
SetMemoryPoolSize("Navigator", 39)
SetMemoryPoolSize("Navigator", 40)
SetMemoryPoolSize("Navigator", 41)
SetMemoryPoolSize("Navigator", 42)
SetMemoryPoolSize("Navigator", 45)
SetMemoryPoolSize("Navigator", 46)
SetMemoryPoolSize("Navigator", 47)
SetMemoryPoolSize("Navigator", 49)
SetMemoryPoolSize("Navigator", 50)
SetMemoryPoolSize("Navigator", 54)
SetMemoryPoolSize("Navigator", 55)
SetMemoryPoolSize("Navigator", 57)
SetMemoryPoolSize("Navigator", 58)
SetMemoryPoolSize("Navigator", 59)
SetMemoryPoolSize("Navigator", 63)
SetMemoryPoolSize("Navigator", guyCnt)
SetMemoryPoolSize("Navigator", unitCnt)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("Obstacle", 118)
SetMemoryPoolSize("Obstacle", 135)
SetMemoryPoolSize("Obstacle", 140)
SetMemoryPoolSize("Obstacle", 150)
SetMemoryPoolSize("Obstacle", 157)
SetMemoryPoolSize("Obstacle", 200)
SetMemoryPoolSize("Obstacle", 202)
SetMemoryPoolSize("Obstacle", 220)
SetMemoryPoolSize("Obstacle", 272)
SetMemoryPoolSize("Obstacle", 290)
SetMemoryPoolSize("Obstacle", 300)
SetMemoryPoolSize("Obstacle", 309)
SetMemoryPoolSize("Obstacle", 310)
SetMemoryPoolSize("Obstacle", 320)
SetMemoryPoolSize("Obstacle", 338)
SetMemoryPoolSize("Obstacle", 340)
SetMemoryPoolSize("Obstacle", 375)
SetMemoryPoolSize("Obstacle", 395)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("Obstacle", 410)
SetMemoryPoolSize("Obstacle", 425)
SetMemoryPoolSize("Obstacle", 450)
SetMemoryPoolSize("Obstacle", 460)
SetMemoryPoolSize("Obstacle", 50)
SetMemoryPoolSize("Obstacle", 500)
SetMemoryPoolSize("Obstacle", 514)
SetMemoryPoolSize("Obstacle", 520)
SetMemoryPoolSize("Obstacle", 590)
SetMemoryPoolSize("Obstacle", 600)
SetMemoryPoolSize("Obstacle", 664)
SetMemoryPoolSize("Obstacle", 667)
SetMemoryPoolSize("Obstacle", 745)
SetMemoryPoolSize("Obstacle", 750)
SetMemoryPoolSize("Obstacle", 760)
SetMemoryPoolSize("Obstacle", 761)
SetMemoryPoolSize("Obstacle", 800)
SetMemoryPoolSize("Obstacle", 810)
SetMemoryPoolSize("Obstacle",60)
SetMemoryPoolSize("Ordnance", 100)
SetMemoryPoolSize("Ordnance", 80) -- not much ordnance going on in the level
SetMemoryPoolSize("OrdnanceTowCable", 3)
SetMemoryPoolSize("OrdnanceTowCable", 4) -- need extra for wrapped/fallen cables
SetMemoryPoolSize("OrdnanceTowCable", 40) -- !!!! need +4 extra for wrapped/fallen cables !!!!
SetMemoryPoolSize("OrdnanceTowCable", 8) -- NEED +4 EXTRA CABLES FOR WRAPPED/FALLING CABLES !!!!
SetMemoryPoolSize("ParticleEmitter", 128)
SetMemoryPoolSize("ParticleEmitter", 512)
SetMemoryPoolSize("ParticleEmitterInfoData", 128)
SetMemoryPoolSize("ParticleEmitterInfoData", 512)
SetMemoryPoolSize("ParticleEmitterObject", 16)
SetMemoryPoolSize("ParticleEmitterObject", 400)
SetMemoryPoolSize("ParticleTransformer::ColorTrans" , 1784)
SetMemoryPoolSize("ParticleTransformer::ColorTrans", 1176)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 1500)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 700)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1500)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 751)
SetMemoryPoolSize("PassengerSlot", 0)
SetMemoryPoolSize("PathFollower", 23)
SetMemoryPoolSize("PathFollower", 32)
SetMemoryPoolSize("PathFollower", 34)
SetMemoryPoolSize("PathFollower", 35)
SetMemoryPoolSize("PathFollower", 38)
SetMemoryPoolSize("PathFollower", 39)
SetMemoryPoolSize("PathFollower", 40)
SetMemoryPoolSize("PathFollower", 42)
SetMemoryPoolSize("PathFollower", 45)
SetMemoryPoolSize("PathFollower", 47)
SetMemoryPoolSize("PathFollower", 50)
SetMemoryPoolSize("PathFollower", 53)
SetMemoryPoolSize("PathFollower", 54)
SetMemoryPoolSize("PathFollower", 57)
SetMemoryPoolSize("PathFollower", 58)
SetMemoryPoolSize("PathFollower", 59)
SetMemoryPoolSize("PathFollower", 63)
SetMemoryPoolSize("PathFollower", guyCnt)
SetMemoryPoolSize("PathFollower", unitCnt)
SetMemoryPoolSize("PathNode", 100)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("PathNode", 128)
SetMemoryPoolSize("PathNode", 150)
SetMemoryPoolSize("PathNode", 160)
SetMemoryPoolSize("PathNode", 180)
SetMemoryPoolSize("PathNode", 192)
SetMemoryPoolSize("PathNode", 196)
SetMemoryPoolSize("PathNode", 200)
SetMemoryPoolSize("PathNode", 217)
SetMemoryPoolSize("PathNode", 256)
SetMemoryPoolSize("PathNode", 268)
SetMemoryPoolSize("PathNode", 300)
SetMemoryPoolSize("PathNode", 384)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("PathNode", 5120)
SetMemoryPoolSize("PathNode", 80)
SetMemoryPoolSize("PathNode", 92)
SetMemoryPoolSize("PathNode",48)
SetMemoryPoolSize("PathRequest", unitCnt)
SetMemoryPoolSize("PowerupItem", 200)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("RedOmniLight", 140)
SetMemoryPoolSize("RedOmniLight", 146)
SetMemoryPoolSize("RedOmniLight", 150)
SetMemoryPoolSize("RedOmniLight", 230)
SetMemoryPoolSize("RedOmniLight", 240)
SetMemoryPoolSize("RedOmniLight", 250)
SetMemoryPoolSize("ShieldEffect", 0)
SetMemoryPoolSize("ShieldEffect", 4)
SetMemoryPoolSize("SoldierAnimation", 180)
SetMemoryPoolSize("SoldierAnimation", 200)
SetMemoryPoolSize("SoundSpaceRegion", 15)
SetMemoryPoolSize("SoundSpaceRegion", 161)
SetMemoryPoolSize("SoundSpaceRegion", 25)
SetMemoryPoolSize("SoundSpaceRegion", 30)
SetMemoryPoolSize("SoundSpaceRegion", 34)
SetMemoryPoolSize("SoundSpaceRegion", 36)
SetMemoryPoolSize("SoundSpaceRegion", 38)
SetMemoryPoolSize("SoundSpaceRegion", 46)
SetMemoryPoolSize("SoundSpaceRegion", 48)
SetMemoryPoolSize("SoundSpaceRegion", 6)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("SoundSpaceRegion", 80)
SetMemoryPoolSize("SoundspaceRegion", 15)
SetMemoryPoolSize("TentacleSimulator", 0)
SetMemoryPoolSize("TentacleSimulator", 10)
SetMemoryPoolSize("TentacleSimulator", 12)
SetMemoryPoolSize("TentacleSimulator", 14)
SetMemoryPoolSize("TentacleSimulator", 20)
SetMemoryPoolSize("TentacleSimulator", 22)
SetMemoryPoolSize("TentacleSimulator", 220)
SetMemoryPoolSize("TentacleSimulator", 24)
SetMemoryPoolSize("TentacleSimulator", 8)
SetMemoryPoolSize("Timer", 10)
SetMemoryPoolSize("TreeGridStack", 100)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("TreeGridStack", 140)
SetMemoryPoolSize("TreeGridStack", 150)
SetMemoryPoolSize("TreeGridStack", 180)
SetMemoryPoolSize("TreeGridStack", 185)
SetMemoryPoolSize("TreeGridStack", 200)
SetMemoryPoolSize("TreeGridStack", 220)
SetMemoryPoolSize("TreeGridStack", 225)
SetMemoryPoolSize("TreeGridStack", 240)
SetMemoryPoolSize("TreeGridStack", 250)--kNumAstLrg*2.75)
SetMemoryPoolSize("TreeGridStack", 256)
SetMemoryPoolSize("TreeGridStack", 275)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("TreeGridStack", 290)
SetMemoryPoolSize("TreeGridStack", 300)
SetMemoryPoolSize("TreeGridStack", 325)
SetMemoryPoolSize("TreeGridStack", 329)
SetMemoryPoolSize("TreeGridStack", 338)
SetMemoryPoolSize("TreeGridStack", 342)
SetMemoryPoolSize("TreeGridStack", 350)
SetMemoryPoolSize("TreeGridStack", 400)
SetMemoryPoolSize("TreeGridStack", 450)
SetMemoryPoolSize("TreeGridStack", 490)
SetMemoryPoolSize("TreeGridStack", 500)
SetMemoryPoolSize("TreeGridStack", 587)
SetMemoryPoolSize("TreeGridStack", 595)
SetMemoryPoolSize("TreeGridStack", 600)
SetMemoryPoolSize("TreeGridStack", 75)
SetMemoryPoolSize("TreeGridStack", 80)
SetMemoryPoolSize("TreeGridStack", 90)
SetMemoryPoolSize("TreeGridStack",175)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitAgent", 23)
SetMemoryPoolSize("UnitAgent", 32)
SetMemoryPoolSize("UnitAgent", 35)
SetMemoryPoolSize("UnitAgent", 39)
SetMemoryPoolSize("UnitAgent", 40)
SetMemoryPoolSize("UnitAgent", 46)
SetMemoryPoolSize("UnitAgent", 47)
SetMemoryPoolSize("UnitAgent", 49)
SetMemoryPoolSize("UnitAgent", 50)
SetMemoryPoolSize("UnitAgent", 52)
SetMemoryPoolSize("UnitAgent", 54)
SetMemoryPoolSize("UnitAgent", 55)
SetMemoryPoolSize("UnitAgent", 57)
SetMemoryPoolSize("UnitAgent", 59)
SetMemoryPoolSize("UnitAgent", 60)
SetMemoryPoolSize("UnitAgent", 61)
SetMemoryPoolSize("UnitAgent", 63)
SetMemoryPoolSize("UnitAgent", 65) -- guyCnt*2
SetMemoryPoolSize("UnitAgent", guyCnt)
SetMemoryPoolSize("UnitAgent", unit)
SetMemoryPoolSize("UnitAgent", unitCnt)
SetMemoryPoolSize("UnitAgent", units)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("UnitController", 23)
SetMemoryPoolSize("UnitController", 32)
SetMemoryPoolSize("UnitController", 35)
SetMemoryPoolSize("UnitController", 39)
SetMemoryPoolSize("UnitController", 40)
SetMemoryPoolSize("UnitController", 46)
SetMemoryPoolSize("UnitController", 47)
SetMemoryPoolSize("UnitController", 49)
SetMemoryPoolSize("UnitController", 50)
SetMemoryPoolSize("UnitController", 52)
SetMemoryPoolSize("UnitController", 54)
SetMemoryPoolSize("UnitController", 55)
SetMemoryPoolSize("UnitController", 57)
SetMemoryPoolSize("UnitController", 59)
SetMemoryPoolSize("UnitController", 60)
SetMemoryPoolSize("UnitController", 61)
SetMemoryPoolSize("UnitController", 63)
SetMemoryPoolSize("UnitController", 65)
SetMemoryPoolSize("UnitController", guyCnt)
SetMemoryPoolSize("UnitController", unit)
SetMemoryPoolSize("UnitController", unitCnt)
SetMemoryPoolSize("UnitController", units)
SetMemoryPoolSize("Weapon", 144)
SetMemoryPoolSize("Weapon", 211)
SetMemoryPoolSize("Weapon", 220)
SetMemoryPoolSize("Weapon", 260)
SetMemoryPoolSize("Weapon", 265)
SetMemoryPoolSize("Weapon", 269)
SetMemoryPoolSize("Weapon", 280)
SetMemoryPoolSize("Weapon", 300)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("Weapon", weaponCnt)-- *****
SetMemoryPoolSize("Weapon", weaponcnt)
-- SetMemoryPoolSize ("EntitySoldier",0)
-- SetMemoryPoolSize ("EntityTauntaun",0)
-- SetMemoryPoolSize ("MountedTurret",20)
-- SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
-- SetMemoryPoolSize("EntityFlyer", 5)
-- SetMemoryPoolSize("EntityTauntaun", 0)
-- SetMemoryPoolSize("MountedTurret", 22)
-- SetMemoryPoolSize("MountedTurret", 25)
-- SetMemoryPoolSize("Obstacle", 182)
-- SetMemoryPoolSize("Obstacle", 725)
-- SetMemoryPoolSize ("Asteroid", 400)
-- SetMemoryPoolSize ("Asteroid", 600)
-- SetMemoryPoolSize ("CommandFlyer",2)
-- SetMemoryPoolSize("EntityFlyer", 5)
-- SetMemoryPoolSize("MountedTurret", 25)
-- SetMemoryPoolSize("TreeGridStack", 4*kNumAstLrg)
-- SetMemoryPoolSize ("Asteroid", 204)
-- SetMemoryPoolSize ("Asteroid", 264)
-- SetMemoryPoolSize ("CommandFlyer",2)
-- SetMemoryPoolSize("EntityHover",4)
-- SetMemoryPoolSize("Obstacle", 640)
-- SetMemoryPoolSize("Obstacle", 653)


(I think I'm only missing three)
Big_rich

Post by Big_rich »

YOU ARE A GOD!!!! I knew I could find the "experts" here!
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

don't think I typed those all up. I don't have that much free time.
Big_rich

Post by Big_rich »

Lol. Still, just the fact you copied and pasted them, in alphebetical order on the forum is awesome.
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