Poison...

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Bac-Talan
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Poison...

Post by Bac-Talan »

Does anyone know how I could add poisin to a projectile?
I checked the magna guards nerotoxin or whatever, and I found these lines
DebuffDamageTimer = "15"
DebuffDamageRate = "30"
Is that it? do I just copy that into my *_ord.odf?
Has anyone managed to put poison into a projectile before?
Penguin
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RE: Poison...

Post by Penguin »

no, but if this dos work it will be useful for my medieval map
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[RDH]Zerted
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RE: Poison...

Post by [RDH]Zerted »

Try it and lets us know.
Bac-Talan
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RE: Poison...

Post by Bac-Talan »

I'm going to try it.
I really don't know though.
Has anyone actually made this work before?
hmmmmm
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RE: Poison...

Post by Qdin »

since THEY got it work, we can too :wink:

but as far as I know, noone really has considered using it. so YOU should be the one to use it! :P first :)
-_-
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Post by -_- »

Well, there's been so much talk about this, if I experimented, I could just could you a straight answer. But Nooo, my math teacher threatens me a fail if I dont hand in my homework. :P
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Post by Penguin »

-_- wrote:Well, there's been so much talk about this, if I experimented, I could just could you a straight answer. But Nooo, my math teacher threatens me a fail if I dont hand in my homework. :P

off-topic: lol, mean maths teacher.


anyway, i'll try it out soon for my assassain's cross bow
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Post by [RDH]Zerted »

I don't think adding those lines will work. You didn't look deep enough at the magna guard's nerotoxin. If you follow the ClassParents, you'll find all the buffs end up as an emitterordnance. You'll have to turn your weapon shots into an emitterordnance, which means a lot more changes. Its possible, just not as easy as adding two lines.
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Post by Penguin »

or! give your weapons and exp.odf!

and make the exp all the stuff needed for posion!

((i can do that for my cross bow, becouse the bolts are stickys so they stick into stuff and stay there, ((stickys are used for grenades))))
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