An extremely Important announcement!
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- jangoisbaddest
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An extremely Important announcement!
I just got 64 units per side on my conquest map! Not only do you need to make sure your "unit = xx" and "soldier = (blahblah, min, max)" is where you want it, but here is the key to allowing more units to work:
conquest:Start()
SetUberMode(1);
EnableSPHeroRules()
end
The SetUberMode(1); line must be added in between those two lines. Then save and test!
conquest:Start()
SetUberMode(1);
EnableSPHeroRules()
end
The SetUberMode(1); line must be added in between those two lines. Then save and test!
RE: An extremely Important announcement!
What are you talking about?
And getting more units is easy. Doing it the way you're supposed to I have 100 units on one team and 150 on another...
And getting more units is easy. Doing it the way you're supposed to I have 100 units on one team and 150 on another...
RE: An extremely Important announcement!
wahooooo thanks add this to the everything u need sticky!
- jangoisbaddest
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RE: An extremely Important announcement!
Sorry Kyros but everyone on this site said that the Unit = xx thing doesn't work in conquest mode. I assumed that sharing how to make it work would be helpful, because simply changing that variable and the mins and maxes for the AI class spawns isn't enough.
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RE: An extremely Important announcement!
didn't you look at Kyross's message?
it might be easier to just do it the 'old fashion way' instead of UBerMode

it might be easier to just do it the 'old fashion way' instead of UBerMode

- jangoisbaddest
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RE: An extremely Important announcement!
What do u mean "old fasion way?"
RE: An extremely Important announcement!
Who really knows. qeofjfpjtmv3t[v4ugmeu3e4g
- jangoisbaddest
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RE: An extremely Important announcement!
So there IS another way to sucessfully add bots on the field without using ubermode? I was under the impression that this was not the case.
RE: An extremely Important announcement!
Do it the way jango said its so easy and it works, i have like 60 units per side running around on the field
RE: An extremely Important announcement!
Yes!!!!! Battlefront Earth isnt going to be a barren waste anymore! 

RE: An extremely Important announcement!
Way back in the day we just had to set unit and reinforcement ccounts and how many of each unit would spawn. You kids and your confangled minimums and maximums and ubermodes...
- [RDH]Zerted
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RE: An extremely Important announcement!
So we have
Method 1: SetUberMode(1); (I don't think you need the ';')
What is method 2?
Method 1: SetUberMode(1); (I don't think you need the ';')
What is method 2?
RE: An extremely Important announcement!
ThERE IS NO METHOD 2 >:O
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RE: An extremely Important announcement!
Somebody add pics please!
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- jangoisbaddest
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The following lua code will kill any human spawning on the attacking side. Put it inside the ScriptPostLoad() function. There are many ways to do what you ask, this is just one of them.
--every time a human spawns as the attacking team, kill it.
spawning = OnCharacterSpawnTeam(
function(character)
if IsCharacterHuman(character) then
--message to tell human why he/she died
ShowMessageText( "message.wrongside", ATT )
KillObject(GetCharacterUnit(character))
end
end, ATT
)