Anyone Working on Prone?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Anyone Working on Prone?

Post by [RDH]Zerted »

Has anyone made progress on getting prone back? I don't know much about modeling, but here is how I see it.

Each stance in modeled into the unit right? Each unit has a stand, jump, and crouch state as well as walk, run, and roll animations. The view angles and transistions between prone and the other states are coded into the odf, so one may assume the units also have a prone state.

In order to get the player to enter this state, we would only need to define a key or rename another state, such as crouch, to prone in the units' model.

The Jedi have custom states and things about key bindings. Has anyone who has created a new Jedi with different moves looked into putting in a prone?

If anyone is intrested, the file which loads and sets the player's key bindings is: ifs_opt_pccontrols.lua
Captain_Mazda

RE: Anyone Working on Prone?

Post by Captain_Mazda »

I don't really like prone, considering realism. You never see Droids proning and giving one side the ability to hide their snipers better would be extremely unbalanced.
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Anyone Working on Prone?

Post by Epena »

I think I recall reading somewhere that the game engine couldn't handle prone or something..
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Re: RE: Anyone Working on Prone?

Post by -_- »

Epena wrote:I think I recall reading somewhere that the game engine couldn't handle prone or something..
Yep. One of the PAN-s told us if we tried to in-cooperate prone back into the game, it'll crash it.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

RE: Re: RE: Anyone Working on Prone?

Post by PvtParts »

yeah. ive noticed a lot of limits on the engine.

but often times simply editing the class file its recognized (still works quite the same, for example, change the atte odf from commandwalker to walker and you can put as many as you want, although spawning from it doesnt work...) and the engine handles it.

i am sure it can be done. if swbf can do it swbf 2 most likely can, seeing how they both devulge from the same base engine
Post Reply