Few Modding Q's

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

Few Modding Q's

Post by Moving_Target »

Hey all!! (Q's = questions) I have some modding questions so let's get started. (sry if i sound demanding, im not trying to)

1. Could someone PM/post a tutorial of hero creation in step-by-step form? i have read the tutorial with the tools but i either get lost or confused.

2. (this might go with #1.) How do you change the skin of a unit. EX. i want to change the clone marine to Vyse's Delta skin.

3. Vyse may i use your Delta skin.

4. After i munge my map and go play it (the game version, not the one with half the screen in green) it loads but after all the loading lights glow it freezes. before i made changes in Zero Editor yesterday i could Crtl+Alt+Delete out of BF2. After the changes i have to turn off my computer and restart it. Anyone know why load freezing is happening?

5. How do you add extra units to space maps

6.Thanks very much in Advance!

MT
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Few Modding Q

Post by Epena »

Moving_Target wrote:2. (this might go with #1.) How do you change the skin of a unit. EX. i want to change the clone marine to Vyse's Delta skin.
You go into your sides folder and find the unit's tga file. (if you were looking for, say a jet trooper, you'd go into your side (rep) and clikc on msh, then find rep_inf_ep3jettropper.tga) Make any changes and voila, you're done. Make sure that in your lua it's looking for dc:SIDE\\rep!
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

Post by Moving_Target »

Hello again!! Thanks Epena for answering Q2 for me, but i got 2 more questions. 1. below is that normal?

C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile core.req -writefiles MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging core.req

C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile common.req -writefiles MUNGED\PC\common.files -common MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging common.req

C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile ingame.req -writefiles MUNGED\PC\ingame.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging ingame.req

C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile inshell.req -writefiles MUNGED\PC\inshell.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging inshell.req

C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile MISSION\*.req -common MUNGED\PC\core.files MUNGED\PC\common.files MUNGED\PC\ingame.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir MUNGED\PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging bes2c_con.req

2. My map still freezes. does anyone have a clue as 4 why? and how to fix this problem?

Thanks in Advance!
MT
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

5) What do you mean by extra units? Do you want to add more units like Wookiees and officers, or do you want to hard code more reenforcements into the map than normal?

1) I don't see a problem with that munge log.

2) You are using a custom side right? Unless the changes to the sides are completely perfect and non-conflicting, the maps become unstable.
xwingguy

Post by xwingguy »

FYI space seems to be allergic to certain buildings especially from the Death Star and Polis Massa causing the game to crash in the manner of which you have discribed.
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

Post by Moving_Target »

Aaahh!! That makes sense. and yes i was using Death Star buildings. Thanks xwingguy and [RDH] Zerted. The reason was going to use the death star building was 4 the prision, but guess not. By extra units i mean the pilot, the marine, + a unit. So yeah add more units. THanks All!!!
xwingguy

Post by xwingguy »

Glad I could help. Honestly, I don't understand why those buildings do cause space to crash but I'm going to look into it.
Post Reply