Now, you see, this is the catch. I didn't really seem to experience any lag, which is good, considering the map is about 6 times larger than what I normally would want it (default size... about 128 x 128... but the SD is like, way bigger than that even). I was surprised the gameplay was nice and smooth... but... well... you see, my problem isn't with the lag. The map is completely screwed. My terrain isn't showing up how it is in the editor. I had hills and such nearby, but the entire terrain is completely flat. Also, all the objects I placed up on where the terrain should be, are now all floating about 20 - 50 feet off the ground. None of my vehicles are spawning either. Now, probably the most noticable (and blinding) feature, is that the sky is completely wiped clean white. Nothing on it. I double-checked my sky file. Nothing wrong there.
Now, call me crazy, but I say this is happening because I changed the terrain size. I've heard it can do some freaky things to a map. But this is just beyond freaky. I've never seen such a mess in a single map. Anyone know what's wrong? I know it's gotta be the terrain, since I've never really had to change it before (and therefore never had any problems like this). Is there any way to fix this? I'm thinking I have to change something in the terrain file or world file or something to make it call for the right terrain size, instead of the default 128, but I'm not sure where to start...
![Confused :?](./images/smilies/icon_confused.gif)
Anyone know what I gotta do? If not, I'm going to have to abandon this project until another time. I've got other ideas I'm itching to do (also beginning to learn how to model
![Smile :)](./images/smilies/icon_smile.gif)