FYI: How to get missing sounds working! (FAQ)
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- Rends
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froshthewookie,
in your shogcw.req you have a line "sho" under config. do you have such a file (wich looks like a audio file under windowsXP) wich is used for ambient Soundsfx (like winds ect...)?
If not delete it.
In your _BUILD/Sound/munge.bat
delete:
"
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav"
and add
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
(note: without both: "") below the platform entries so it should look like this:
@rem convert to lower case
@if %MUNGE_PLATFORM%==PC set MUNGE_PLATFORM=pc
@if %MUNGE_PLATFORM%==XBOX set MUNGE_PLATFORM=xbox
@if %MUNGE_PLATFORM%==PS2 set MUNGE_PLATFORM=ps2
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
in your shogcw.req you have a line "sho" under config. do you have such a file (wich looks like a audio file under windowsXP) wich is used for ambient Soundsfx (like winds ect...)?
If not delete it.
In your _BUILD/Sound/munge.bat
delete:
"
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav"
and add
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
(note: without both: "") below the platform entries so it should look like this:
@rem convert to lower case
@if %MUNGE_PLATFORM%==PC set MUNGE_PLATFORM=pc
@if %MUNGE_PLATFORM%==XBOX set MUNGE_PLATFORM=xbox
@if %MUNGE_PLATFORM%==PS2 set MUNGE_PLATFORM=ps2
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
Srange thing about sounds.. I havent worked them out yet and hadnt done a single thing regarding sounds. I had a small map with an atst some speeder bikes, barcspeeders, rebs hover craft and a tie bomber. As usual the sounds didnt work. Then all of a sudden after doing nothing except play it a bit. ALL the sounds suddenly appeared and were 100% working for me and guys testing it out. Now thats Weird.
- PR-0927
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froshthewookie wrote:Sorry, rends... I did exactly what you said... STILL no vehicle sounds... Is there anything else I might be forgetting?
Same here. I changed mine accordingly too.
I have an .asfx file (DC-17m ICWS sounds), so that is why I have an extra RE1 listed in my RE1gcw.req file. That's probably what froshthewookie did too.
- Majin Revan
Nope... Mine was just screwed up... I fixed it but the sounds still don't work... Is there anyone I can send my map to who can fix the sounds, then explain to me what I did wrong? That would really help... I had some time off work and spent TWO FULL days trying to get my sounds working... I'm close to giving up...MajinRevan wrote: I have an .asfx file (DC-17m ICWS sounds), so that is why I have an extra RE1 listed in my RE1gcw.req file. That's probably what froshthewookie did too.
- Rends
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?!Emraz wrote:Srange thing about sounds.. I havent worked them out yet and hadnt done a single thing regarding sounds. I had a small map with an atst some speeder bikes, barcspeeders, rebs hover craft and a tie bomber. As usual the sounds didnt work. Then all of a sudden after doing nothing except play it a bit. ALL the sounds suddenly appeared and were 100% working for me and guys testing it out. Now thats Weird.
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
I found out from Psych0fred that making my sounds work is impossible until he creates something for the SWBF II mod tools. He said something about sounds being set up differently and that in SWBF sound was added on, while in SWBF II, it is a hack. I wanted CW sounds in GCW, and that is not doable yet for SWBF II.
![Sad :(](./images/smilies/icon_sad.gif)
- Majin Revan
![Sad :(](./images/smilies/icon_sad.gif)
- Majin Revan
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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- Contact:
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.