4 corrupt odfs fixed

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xwingguy

4 corrupt odfs fixed

Post by xwingguy »

Remember these two objects from Space Mustafar's campaign mode?

Image

They are in the space odfs spa1_prop_fuelpod and spa2_prop_crate1. But the thing is that they don't work in the downloaded form. Here's how to fix them:


spa1_prop_fuelpod

Code: Select all

[GameObjectClass]       

ClassLabel      =   "destructablebuilding"
GeometryName    =   "spa1_prop_fuelpod"

should become

Code: Select all

[GameObjectClass]       

ClassLabel      =   "destructablebuilding"
GeometryName    =   "spa1_prop_fuelpod.msh"


spa2_prop_crate1

Code: Select all

[GameObjectClass]       

ClassLabel      =   "destructablebuilding"
GeometryName    =   "spa2_prop_crate1"

should become

Code: Select all

[GameObjectClass]       

ClassLabel      =   "destructablebuilding"
GeometryName    =   "spa2_prop_crate1.msh"

Notice that the .msh makes worlds of difference.

Remember these 2 objects from the life support room?

cis_prop_computer
Image

all_prop_console
Image

Usually they don't show up in zeroeditor but do show up in the game. In order to make them show up in zeroeditor simply apply the same tactic by adding the ".msh" to the geometry name under GameObjectClass in cis_prop_computer and all_prop_console

P.S. If I fix anymore files I will add on to this.
Last edited by xwingguy on Sun Apr 02, 2006 12:09 pm, edited 1 time in total.
Emraz

RE: 2 corrupt odfs fixed

Post by Emraz »

Nicely done and thanks.
OGEB1103

RE: 2 corrupt odfs fixed

Post by OGEB1103 »

Good find! BTW i think there is quite a few objects that don't show up in zeroeditor, i would look into more of these if i were you (but i can't as i'm not on my modding comp)
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