Hi Guys,
I'm trying to perfect Citadel, but not sure on fog settings, can someone suggest what I should set them at for it? Possibly a screenie to show me the best way to do it?
Also, a second question...I'm making another map, that is quite a bit bigger and resource heavy. Does anyone have suggestions for Near/Far scene range and if so, would this make the map run better on a slower PC? I want to ensure that my end result doesn't run like Yavin Temple/Endor/Hoth for those with slower processor speed. I'm open to suggestion, so if near/far scene range isn't what I should be looking at, please share opinion.
Thanks!
Fog settings / Tweaking maps
Moderator: Moderators
RE: Fog settings / Tweaking maps
The difference between the last 'Near scene' and first 'far scene' should be no bigger then around 50 to ensure low lag. Id just keep the max near and far scenes at default.
Copy over the ambient and fog settings from the bf1 sky file into the relevant parts in the bf2 sky file and zeroeditor
Copy over the ambient and fog settings from the bf1 sky file into the relevant parts in the bf2 sky file and zeroeditor
RE: Fog settings / Tweaking maps
Thanks Bandu, much appreciated! I will test ASAP!
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: RE: Fog settings / Tweaking maps
Doesn't this setting in the mod map just define what the scale is for the client machine to be able to set in-game?Lord-Bandu wrote:The difference between the last 'Near scene' and first 'far scene' should be no bigger then around 50 to ensure low lag. Id just keep the max near and far scenes at default.
Copy over the ambient and fog settings from the bf1 sky file into the relevant parts in the bf2 sky file and zeroeditor
Steve
RE: Re: RE: Fog settings / Tweaking maps
Would a visibility range of 10000 be good to get rid of objects popping up out of nowhere? I've kept the near and far ratios the same. 4099 and 5002 I believe.