blaster pistol

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jkempster

blaster pistol

Post by jkempster »

i've seen posts from a while back but now the tools have been used quite a bit does anyone know how to give the pistol the blaster animations, ive looked around but couldnnt find anything. if anyone finds anything related that could help please post here im willing to try out any ideas. thanks :)
Schizo

RE: blaster pistol

Post by Schizo »

You just change the AnimationBank name from "pistol" to "rifle" in the weapon's Common ODF file...
OGEB1103

RE: blaster pistol

Post by OGEB1103 »

this is really simple. instead of giving the pistol the rifle animation etc. you give the rifle the pistol model, simply look at the rep_weap_inf_rifle.odf and replace "rep_weap_inf_rifle.msh" or simply the name next to geometry values to rep_weap_inf_pistol. it does really work.
jkempster

Post by jkempster »

when i changed it to pistol to rifle in common i changed the snipers odf secondry weapon to com_weap_inf_pistol and the weapon wasnt in the game
Captnpopnfreash

Post by Captnpopnfreash »

what do you open odf files with?
jkempster

Post by jkempster »

thanks OGEB1103 thats pefect! only problem is that it overheats, u no how to stop that?
jkempster

Post by jkempster »

and i open odf with notepad
Captnpopnfreash

Post by Captnpopnfreash »

YUUSSSSSS!!!!!!
OGEB1103

Post by OGEB1103 »

jkempster wrote:thanks OGEB1103 thats pefect! only problem is that it overheats, u no how to stop that?
Overheats? It shouldn't if you do what i did, which is to replace those lines in the rifle odf and then give the unit the rifle as a weapon, it should act exactly like a rifle but will simply look different.

EDIT: you shouldn't need to use common weaps, simply the weapon in the rep odf folder. change that one only
jkempster

Post by jkempster »

yeh sorry my mistake i changed one of the files so it was being held like a pistol and stil used some pistol data. it works fine now i also made a pistol with the chainguns anims it loosk class thanks a lot
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