If i was in a bad mood... I would say... READ THE DOCS!!
But I'm in a good mood right now, lol.
C:\BF2_ModTools\assets\worlds\KAS go to this directory, and copy the MSH and ODF folders. Then put it into your C:\BF2_ModTools\data_modid\Worlds\modid
"Assign" do u mean set which team a CP belongs to?
if so... (in zero editor) make sure you are in the right layer and go to object edit mode select a CP and on the left near the bottom of the panel it says "TEAM" delete the number in the box below and use 1 of the following numbers as desired:
0 = Neutral
1 = Attacker (as defined in LUA)
2 = Defenders (as defined in LUA)
3 = Natives
does it go the same fopr vehicle spawns,
i need serious help with those
can someone give there time to explain, very thouroly to how to work them and choose a ship and team for them and everything.
-_-, you helped me out a lot! I was wondering how to do that, but I felt it was irrelevant to my map "The Battle of Sullust". Now, I may add more objects (Mustafar objects, 'cause Sullust is a lava planet )