Well, its pretty obvious it deals with animations, and i tried to look into what human_ meant, but i couldn't find anything.
Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'imp_inf_storm_commando' failed to find animmap human_
Any thoughts?
Any idea what this means
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RE: Any idea what this means
It probably can't find the human animations for some reason. Did you convert a player odf/side from BF1?
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RE: Any idea what this means
Yeah, its from swbf1. I tried looking for the human animations in the assets, but it would direct me to com_inf_default.odf, which i couldn't find. I saw a file called human_0.zat, would that be the animation file?
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RE: Any idea what this means
Well, it's probably looking for the old BF1 animation banks. Take a look at a soldier ODF from BF2 and adjust accordingly.
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RE: Any idea what this means
Hmm, no luck, seems like all of my custom units have this problem. I can't figure out how to replace the animation.
RE: Any idea what this means
look in assets>animations>soldieranimationbank>human_0 for what i assume are the default soldier animations.
have you read the jedi creation doc? there's some stuff in there you might find useful.
have you read the jedi creation doc? there's some stuff in there you might find useful.
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RE: Any idea what this means
Ah ok, i see what i was doing wrong. I was placing the animations in the wrong folder.
Whether or not you got it solved:
The message means: Some weapon you have is set up to use "" as its animation set. Most weapons are set up to use rifle, bazooka, etc. but some weapon has a blank anim type, or doesn't derive from something with a valid anim type.
Normally the message would say "Cannot find animmap human_rifle" if it was looking for human_rifle and couldn't find it, but in this case it was looking for "human_[nothing]"
Hope that makes sense.
Mike Z
The message means: Some weapon you have is set up to use "" as its animation set. Most weapons are set up to use rifle, bazooka, etc. but some weapon has a blank anim type, or doesn't derive from something with a valid anim type.
Normally the message would say "Cannot find animmap human_rifle" if it was looking for human_rifle and couldn't find it, but in this case it was looking for "human_[nothing]"
Hope that makes sense.
Mike Z