Interesting Readme

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Alpha

Interesting Readme

Post by Alpha »

I looked at the readme in the Data_ModID folder and found this line:

This folder contains basically all the stuff necessary to create the first downloadable content package for xbox live.

I found that interesting, does that mean we have the assets for Rhen Var and Cloud City inside the tools? If so, do we have the assets for Kit Fisto?
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RE: Interesting Readme

Post by Astute »

Possibly, though unlikely. I've found some of the reqs and lua's for the expansion levels though.
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Teancum
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RE: Interesting Readme

Post by Teancum »

No, officially PAN-Fnord said Kit Fisto would never work in the PC version of BF2, because the EXE can't handle the number of tentacles he has.
Principe_Azul

RE: Interesting Readme

Post by Principe_Azul »

HA!
Alpha

RE: Interesting Readme

Post by Alpha »

...that seemed kind of pointless. Anyway. I assume no one found cloud city assets in there either?
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[RDH]Zerted
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RE: Interesting Readme

Post by [RDH]Zerted »

Aren't tentacles a form of cloth? Just remove some.
Unknown

RE: Interesting Readme

Post by Unknown »

wow why cant EXE handle that many tentacles?
TheTao

RE: Interesting Readme

Post by TheTao »

Are you saying the Xbox version can handle more than a PC? That's kind of sad.
dreadlordnyax

Re: RE: Interesting Readme

Post by dreadlordnyax »

[RDH]Zerted wrote:Aren't tentacles a form of cloth? Just remove some.
i dont think it works like that. i've tried removing tentacles from the odf, and weird stuff happens to the moddel.
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