I looked at the readme in the Data_ModID folder and found this line:
This folder contains basically all the stuff necessary to create the first downloadable content package for xbox live.
I found that interesting, does that mean we have the assets for Rhen Var and Cloud City inside the tools? If so, do we have the assets for Kit Fisto?
Interesting Readme
Moderator: Moderators
-
- Rebel Colonel
- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Interesting Readme
Possibly, though unlikely. I've found some of the reqs and lua's for the expansion levels though.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: Interesting Readme
No, officially PAN-Fnord said Kit Fisto would never work in the PC version of BF2, because the EXE can't handle the number of tentacles he has.
RE: Interesting Readme
...that seemed kind of pointless. Anyway. I assume no one found cloud city assets in there either?
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
RE: Interesting Readme
Aren't tentacles a form of cloth? Just remove some.
RE: Interesting Readme
wow why cant EXE handle that many tentacles?
RE: Interesting Readme
Are you saying the Xbox version can handle more than a PC? That's kind of sad.
Re: RE: Interesting Readme
i dont think it works like that. i've tried removing tentacles from the odf, and weird stuff happens to the moddel.[RDH]Zerted wrote:Aren't tentacles a form of cloth? Just remove some.