How do i add vehicles to a map?
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How do i add vehicles to a map?
i don't know how to add vehicles spawns to a map.
i read the documentation but it just doesnt work, when i test the map their is nothing.
i read the documentation but it just doesnt work, when i test the map their is nothing.
- Teancum
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Fistly, welcome to gametoast!
Secondly, I would look in the SWBF1 Modding forum at the stickies, and download any tutorials from the downloads section you can get your hands on. Usually they will cover anything you should need. If you still have trouble, tell us whether some vehicles are spawning, none, etc.
The community is glad to help, but we typically will refer you to the tutorials first. There's a help file tutorial in the Battlefront 1 downloads section that should help you both with vehicles, but I would also browse the BF1 modding stickies, and I'd also recommend our new "FAQ/Everything you need" section in this forum, as it is updated a couple of times a week as we all learn the new features of BF2.
Secondly, I would look in the SWBF1 Modding forum at the stickies, and download any tutorials from the downloads section you can get your hands on. Usually they will cover anything you should need. If you still have trouble, tell us whether some vehicles are spawning, none, etc.
The community is glad to help, but we typically will refer you to the tutorials first. There's a help file tutorial in the Battlefront 1 downloads section that should help you both with vehicles, but I would also browse the BF1 modding stickies, and I'd also recommend our new "FAQ/Everything you need" section in this forum, as it is updated a couple of times a week as we all learn the new features of BF2.
- Teancum
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One last question. At least I hope it is.
Ok. Im a little confused with one step in the tutorial. Ive added the vehical spawn to my map and opened up my LUA file, then the tutorial tells me this step-
10. If you choose GCW Era Mission LUA, look under the file for the line ReadDataFile("SIDE\\all.lvl",. If you had added the Alliance Combat Speeder to your map, you must type "all_hover_combatspeeder", under "all_inf_basicdesert",.
The only problem is that there isn't an "all_inf_basicdesert" in the LUA file for my map to type "all_hover_combatspeeder" under. Now Im sure Im in the right LUA because it has the other "all_~_~" lines in it. What should I do?
Ok. Im a little confused with one step in the tutorial. Ive added the vehical spawn to my map and opened up my LUA file, then the tutorial tells me this step-
10. If you choose GCW Era Mission LUA, look under the file for the line ReadDataFile("SIDE\\all.lvl",. If you had added the Alliance Combat Speeder to your map, you must type "all_hover_combatspeeder", under "all_inf_basicdesert",.
The only problem is that there isn't an "all_inf_basicdesert" in the LUA file for my map to type "all_hover_combatspeeder" under. Now Im sure Im in the right LUA because it has the other "all_~_~" lines in it. What should I do?
the lua files for your map should be in data_###/Common/Scripts/###
### = your mod id
i have a problem with flyers in ground maps
i've added the spawn object into the world(on the conquest layer) and added the string name to it. i added this to the lua but the flyer didn't appear in-game. i've done the same for normal vehicles(namely the isp) and it works. and i'm pretty sure that there is a memory pool for flyers in the lua too
please help
### = your mod id
i have a problem with flyers in ground maps
i've added the spawn object into the world(on the conquest layer) and added the string name to it. i added this to the lua but the flyer didn't appear in-game. i've done the same for normal vehicles(namely the isp) and it works. and i'm pretty sure that there is a memory pool for flyers in the lua too
please help
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- Missing Jedi Admin
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Space', using "all_hover_combatspeeder" independently of "all_inf_basicdesert" can be done, since this last entry is affiliated to the Rebel Alliance's units called by the level and not to vehicles present on it. Therefore, to sum up, you do not need to paste the "all_hover_combatspeeder" entry after a section named "all_inf_basicdesert", but equally after a one titled "all_inf_basic", "all_inf_basicsnow", etc...
- Teancum
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- 1st Lieutenant
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- Teancum
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Thanks for the info Leviathan, it worked. Yay!Leviathan wrote:Space', using "all_hover_combatspeeder" independently of "all_inf_basicdesert" can be done, since this last entry is affiliated to the Rebel Alliance's units called by the level and not to vehicles present on it. Therefore, to sum up, you do not need to paste the "all_hover_combatspeeder" entry after a section named "all_inf_basicdesert", but equally after a one titled "all_inf_basic", "all_inf_basicsnow", etc...