Has anyone sucessfully added water to their map?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Unknown

Has anyone sucessfully added water to their map?

Post by Unknown »

just wondering if anyone has successfully added water to their custom map.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

RE: has anyone sucessfully added water to their map?

Post by RevanSithLord »

Nope, not me. :( I also need the info to do that! I plan on making a Dantooine map and after that, send it to someone to make custom sides for it. :/
Unknown

RE: has anyone sucessfully added water to their map?

Post by Unknown »

i also need that info because im making a mon calamari map.
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

RE: has anyone sucessfully added water to their map?

Post by JabbaLovesLava »

Yes, someone has. (Not me)
Unknown

RE: has anyone sucessfully added water to their map?

Post by Unknown »

so could someone post how to add water to a map step by step(including which files have to be transfered where)?
tkrausse

Post by tkrausse »

Yes, I just got it to work. The trick is, you have to modify some files outside of Zeroedit for it to work. Just follow this FAQ in this link, and your map should be water capable(Credit goes to Rippentuck and EraOfDessan for posting the FAQ, not me)

http://www.gametoast.com/forums/viewtopic.php?t=1844

The one difference is that you don't have an fx file immediately, just copy the entire file from the world your using and use that.

Unfortutately, I don't have any screens right now, mainly because I messed up putting it onto my map, and the waters about 8 feet over the character's heads, making it quite fun trying to get between CPS. If only I had a jetpack...
Unknown

Post by Unknown »

sweet thanks!
tkrausse

Post by tkrausse »

Now then my advice for adding water to a map, after playing with it in Zeroeditor for a while:

Start by setting height to 0. That's also the default height for the ground.

Now, go crazy covering the map. Fill every inch that you think that you'll use. Trust me, that makes it easy, because you can only add water in a square.

Once you've flooded the map, go into your height editor. Use the bell and cone shapes on raise as an eraser to get rid of water you don't want. Now, you don't have to have squares of water, and can make any twisted patterns that you desire. This is also where you should go through and deepen any lakes that you want.


One final observation I had - Evidently the CIS battledroids to not breath underwater by default. I guess this means that the ability to breath underwater is done by map, and does not come automatically.
Post Reply