How do you get vehicle sounds!

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Gunjak

How do you get vehicle sounds!

Post by Gunjak »

cmon now, i dont have a clue where the vehicle sounds got to, can somebody please tell me how to get there sounds working,

these are the vehicles i am using


-GCW-
ATAT
IFT T
X WING
TIE FIGHTER
COMBAT SPEEDER

-CW-

ATTE
DROID STARFIGHTER
IFT X- sound works
AAT- sound works
SPIDER DROID

can somebody please reply , cause ive been trying to do this for ages and im getting so frustrated!?!?!!?!
Lord-Bandu

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Post by Lord-Bandu »

Spamming wont make people help you .

Have you thought that no-one actually knows yet? . In SWBF1, missing vehicle sounds were usually due to map specific sound levels that are set in the 'Readdata' part of the lua.

eg.
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_hero_luke_jedi",
"all_hero_hansolo_tat",
"all_hero_leia",

note - ReadDataFile("sound\\tat.lvl;tat2gcw")


The thing with this ,in swbf2, is that there are no flyers on ground maps so ,like most people, im not sure how it works now.. I havent tried adding vehicles yet...
Gunjak

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Post by Gunjak »

ok found the space sound files

ReadDataFile("sound\\spa.lvl;spa2cw")

spa2cw can be changed to spa1gcw etc
limit is 7 or 8
Gunjak

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Post by Gunjak »

oh and sorry about the spamming plz forgive me oh great lord bandu
Lord-Bandu

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Post by Lord-Bandu »

if thats not sarcasm then i forgive you ;)
Gunjak

RE: HOW THE HELL DO U GET VEHICLE SOUNDS!!!

Post by Gunjak »

lol no im serious :D
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