Battlefront 1 conversion tutorial
Moderator: Moderators
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Here's my munge log:
http://www.savefile.com/files/6623993
It's a little long, I know. But I don't even know what half those errors mean anyway.
http://www.savefile.com/files/6623993
It's a little long, I know. But I don't even know what half those errors mean anyway.
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Battlefront 1 conversion tutorial (FAQ)
Ok i tried opening the map up and it cant find the objects and textures. What do I do? 

-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Battlefront 1 conversion tutorial (FAQ)
I suggest you look into the basics of preparing a map first before you start doing conversions. However, if you can't select objects you're probably in the wrong layer. As for the textures, you can get them to show up by saving and then restarting ZE.modmaster13 wrote:Ok i tried opening the map up and it cant find the objects and textures. What do I do?
-
- Rebel Sergeant
- Posts: 208
- Joined: Thu Jul 26, 2018 12:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront 1 conversion tutorial
I need to bump this because there is one little thing teancum forgot if the map has turrets go to your wld and replace com_weap_gunturret with tur_bldg_laser in some maps like tatooine dune sea it may be located in the desing lyr file instead of the wld itself.
-
- Posts: 3
- Joined: Thu Aug 25, 2022 6:32 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront 1 conversion tutorial
Got to bump this, this tutorial doesn't work, is there an updated tut?