How do I change the weapon damage? I cannot find it in any of the ODFs anywhere.
It must be something simple I'm overlooking... any help would be great.
Thanks
Weapon Damage Mods
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RE: Weapon Damage Mods
DO a search on this forum ..im sure some1 else had this problem then 00m-9 found the damage parameter in the odf
RE: Weapon Damage Mods
I searched.. still nothing. I can do it with jedi, but that's different.
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RE: Weapon Damage Mods
This was solved by OOM-9 I tihnk...
it seems that they've used some kind of 'standard' damage depending on the weapon (and also where you hit, because if you hit them in the legs with a sniper, it don't give much damage)
but as far as I remember, just add the same codes for the damage like in SWBF1 in the weapon's .odf
it seems that they've used some kind of 'standard' damage depending on the weapon (and also where you hit, because if you hit them in the legs with a sniper, it don't give much damage)
but as far as I remember, just add the same codes for the damage like in SWBF1 in the weapon's .odf
RE: Weapon Damage Mods
To make weapons more powerfull - shoot faster etc, u have to go into your Mod-Tools folder and go into assets/sides, copy the common folder to your data_ModID/sides folder, and then go into the common folder you just put into your sides folder and go into odfs and then u just open up the thing you want to mod with notepad,now just modify weapons powerfullness etc. but do you know how to get it ingame?
RE: Weapon Damage Mods
You can either mod ALL the class weapons (ie. all sniper rifles) at C:\BF2_ModTools\data_LOL\Sides\Common\odf or just one side's weapons at C:\BF2_ModTools\data_LOL\Sides\XXX\odf. at the second, i believe you must add the lines Damage = XXX, etc to the weapons/ordanance files. Reload times, scope, rapid fire, trigger style etc are all part of the weapon file, and the damage, penetration, etc are all part of the weapon_ord files (ordanance).
@Bobafett: do you mean get in a map you made? or get weaps into all maps? for maps you made just munge from the _build folder and it should work (tested). To get it in all the maps, go to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE and paste XXXshell.lvl and XXX.lvl over the originals, and it should work (also tested).
Also, modding the Common weapons, munging, and pasting your SID.lvl and SIDshell.lvl into C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE seems to affect ALL sides... not sure why.
EDIT: forgot to add that modding one sides weapons will override that sides use of the common weapons. IE, if i make the republic's sniper rifle do 10000 damage and make the common sniper rifle do 1 damage, the republic's will do 10,000 and everyone elses will do 1
@Bobafett: do you mean get in a map you made? or get weaps into all maps? for maps you made just munge from the _build folder and it should work (tested). To get it in all the maps, go to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE and paste XXXshell.lvl and XXX.lvl over the originals, and it should work (also tested).
Also, modding the Common weapons, munging, and pasting your SID.lvl and SIDshell.lvl into C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE seems to affect ALL sides... not sure why.
EDIT: forgot to add that modding one sides weapons will override that sides use of the common weapons. IE, if i make the republic's sniper rifle do 10000 damage and make the common sniper rifle do 1 damage, the republic's will do 10,000 and everyone elses will do 1