Thanks for the info psych0fred. I was really thinking of gunships and troop transports rather than fighters, though.
Fighters and bombers felt fairly awkward on BF1's maps (other than Bespin Platforms), even on larger fan-made maps, and I don't miss them too much now that there are proper space battles.
However gunships, with their slower speed, turreted weapons, and troop transport capability, are much more suited to air support on planet-based maps, and I hope we'll see Republic Gunships and Seperatist MAFs (or HMPs as I think they're now called? -
http://www.starwars.com/databank/vehicl ... index.html) in fan-made maps, if any are created.
(Maybe modders will be able to create "tweaked" versions of the fighter and bomber spacecraft, using the Snowspeeder as a template, which are more suited to land maps.)
I've another question to psych0fred or anyone else who knows: why does the ARC-170 not have a rear gunner crew position?
There are several other ships in BF2 which have multiple crew positions, and the ARC-170 (which is larger and somewhat less manoueverable than the other fighter-class spacecraft, particularly the Vulture Droids and Tri-Fighters which are its opponents) is rather vulnerable without a tailgunner.